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Tri

ABCL10 - Tri Edgeville Man Fighter [130k+/HR]

741 posts in this topic

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Tri Edgeville Man Fighter V2
The perfect way to train up low level accounts and make a lot of money looting herbs!

Features:

  • 066.png  Kills edgeville men in the house above edgeville bank
  • 066.png Makes you a lot of money looting herbs in p2p
  • 066.png  Start the script from anywhere
  • 066.png  Supports all food and can been used without food
  • 066.png  Supports all weapons and special attacks
  • 066.png  Re-equips ammo and can withdraw more from the bank
  • 066.png  Supports nearly all potions
  • 066.png  Customisable banking
  • 066.png  Customisable looting
  • 066.png  ABC2 antiban with a 10/10 rating
  • 066.png  Telekinetic grab support
  • 066.png  Can bury bones
  • 066.png  Load & save GUI settings
  • 066.png  Profit calculations and xp tracking

To activate the script from the repository click the button below:

6ae5d2fdb657d35121cab85cb2367aa4.png

 

Note: I also have a premium script available that can do all of this plus it has the following extra features:

066.png VIP is not required!
066.png Complete all in one combat system that can fight every single monster in Runescape.
066.png  Extended banking features
066.png Built in AIO magic script that can train magic with every spell available from alching, curses, to teleports, to lunar spells. It does it all!
066.png Dwarf multicannon support
066.png Herb cleaning and dropping
066.png Full prayer support
066.png Progressive training including changing attack styles, upgrading gear and switching training spots when you level up!
066.png Bones to peaches support
066.png Improved potion features

066.png Rock crab support
066.png  Safe spotting optional
066.png Full worldhopping system that can worldhop when many different conditions are met

And much more!

If you're interested in this script check out the tribot thread below:

 

Thanks for reading.

 

 

Edited by Tri
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Added in video + gui screenshot , about to release v1.1 which will go up the ladder when an aggressive random is detected and then back down

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whoa i am definately about to try this add death walk please, lol

Edited by tony6r

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whoa i am definately about to try this add death walk please, lol

 

I would rather just make it impossible for it to die :P

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V1.1  released, it now SHOULD avoid aggressive randoms, It would be great if someone could babysit the bot and see how it goes ;)

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roughly how much gp&xp/hr is this?

Roughly 100k gp/hr and maybe like 15k xp/hr, which are both decent because you can fight here from like level 3

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V1.3 - Added an extra failsafe as I noticed it misclicked on the minimap and ran to the east of the house. That is now fixed :)

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really good script, atacks man very fast loots fast, banks fast, but xp/h and time run and what has looted doesnt show. like it shows time run:0:0:0 and xp gained :0 in every skill. 

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100k/hr? expect men to start getting slaughtered by the masses!

 

 

Ill try this later and let you know!

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really good script, atacks man very fast loots fast, banks fast, but xp/h and time run and what has looted doesnt show. like it shows time run:0:0:0 and xp gained :0 in every skill. 

Restart your tribot client, and make sure your in lite mode :)

 

100k/hr? expect men to start getting slaughtered by the masses!

 

 

Ill try this later and let you know!

 

I was getting 145k/hr yesterday :D

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Can you make it so the bot doesn't eat the food until it needs it? It seems as though I barely even eat the food.

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Can you make it so the bot doesn't eat the food until it needs it? It seems as though I barely even eat the food.

 

That is because it eats food to make room for loot.

Do you want me to add in a option in the GUI so you can choose if you want that or not?

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Doesn't run from evil chicken, well it runs when it's out of food. Not close to 145k an hour lol

Edited by hsxu

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testing right now but it looks pretty sound. thank you for putting up a working combat bot where can i vouch?

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1 flaw so far got a swarm random and the door was closed and it was trying to run away but couldnt.

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1 flaw so far got a swarm random and the door was closed and it was trying to run away but couldnt.

 

When it detects a swarm it should try and climb up the ladder, did it try at all? Sorry I havn't been able to test the random evading much. I will work on it tommorow, I'm about to release my experiment fighter :)

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When it detects a swarm it should try and climb up the ladder, did it try at all? Sorry I havn't been able to test the random evading much. I will work on it tommorow, I'm about to release my experiment fighter :)

naw it didnt go for ladder, got a chicken aswell luckily killed it i guess :s

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