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[Dev][Competition] Ultimate Metal Dragon Killer [Poll]

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first time that i started the script it withdrew everything fine from the bank and got to karamja, got to the karamja gate (opens it) and just sat there (3 min) until i restarted the script, sorry forgot to take a screenshot.

 

Also, when it attacks the dragons and is potting up (super str/attk) it pots too fast and only gets 1 potion. So, if it drinks a super str, it clicks on super att immediately right after and thinks it drinks it when it really only just got the super str. then it goes on to click the anti fire and that works but it doesn't fix the mistake of not potting super str up.

 

turn prayer off when not in combat to save pots?

 

Toggle run on/off so it doesn't keep getting stuck walking in between loots?\

 

consider adding addy battleaxes to loot/alch list?

 

Got stuck at the dungeon entrance, it thought it had paid the guy and kept spam clicking the dungeon entrance, even tho the money was still in the invent.

Edited by owned ya

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first time that i started the script it withdrew everything fine from the bank and got to karamja, got to the karamja gate (opens it) and just sat there (3 min) until i restarted the script, sorry forgot to take a screenshot.

Also, when it attacks the dragons and is potting up (super str/attk) it pots too fast and only gets 1 potion. So, if it drinks a super str, it clicks on super att immediately right after and thinks it drinks it when it really only just got the super str. then it goes on to click the anti fire and that works but it doesn't fix the mistake of not potting super str up.

turn prayer off when not in combat to save pots?

Toggle run on/off so it doesn't keep getting stuck walking in between loots?\

consider adding addy battleaxes to loot/alch list?

Got stuck at the dungeon entrance, it thought it had paid the guy and kept spam clicking the dungeon entrance, even tho the money was still in the invent.

Was about to type up my list and this pretty much sums it up lol. Have ran into all of the bugs posted aswell.

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should also add runite limbs looting, maybe i didnt watch it long enough but i didnt see it pick them up so i had to do it 

also same thing with rune knives. 

 

still gets stuck paying the 875 gp to saniboc or whoever the guy is, says it pays the money and keeps clicking on the dung entrance but still has the gp in the inventory.

Edited by owned ya

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House portals is a huge monster to tackle. Chances are, this will not be implemented.

 

 

Detecting if you're in the house is no problem, as is clicking the exit portal. Once you're in the brimhaven area it should be easy to web walk to the dungeon entrance, shouldn't it?

Edited by Fuzzyfacesc

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Detecting if you're in the house is no problem, as is clicking the exit portal. Once you're in the brimhaven area it should be easy to web walk to the dungeon entrance, shouldn't it?

 

 

Possibly, I will have to look in how portal IDs are used. I know that the teleporting portals don't have IDs, I assumed it was the same with the exit portal. I'll absolutely look into it-- I rescind my original statement of "probably won't be" to "will be considered" :)

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Possibly, I will have to look in how portal IDs are used. I know that the teleporting portals don't have IDs, I assumed it was the same with the exit portal. I'll absolutely look into it-- I rescind my original statement of "probably won't be" to "will be considered" :)

Exit portal does have ID :) Adding home teleport to get there would be awesome :P

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