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Found 2 results

  1. Source over at GitHub Example: Debug Paint: Api-Access How to use Api-Key WebWalkerServerApi.getInstance().setDaxCredentialsProvider(new DaxCredentialsProvider() { @Override public DaxCredentials getDaxCredentials() { return new DaxCredentials("API-KEY", "SECRET-KEY"); } }); Map Preview
  2. For the past week, I've been on my own webwalker since Tribot's Webwalker is lacking functionality and accuracy. Here are some images of my current work in progress. Wizards Tower (Different Planes) Simple demonstration of pathfinding from different planes. Jagex tends to put dungeons not on the the plane directly below, but really far away coordinates, which is pretty annoying. Stronghold of Security (Level 1) Haven't really collected all the data yet for dungeons, since I have to edit nodes by hand to remove door collision data. Here's a path generated from the first floor of the dungeon. My Walker Engine will be handling the stronghold doors. Semi-Far Distances (Lumbridge -> Grand Exchange) So far, semi-long paths are being computed pretty quickly. Will see how it'll do when I map P2P areas to calculate longer distances. Here's a visual of how it finds the path slowed down (By a LOT). Path Requirements Currently, I assume all paths are accessible to you. But once I incorporate the code into tribot, it should be pretty simple. One-Direction Paths An example of a directional path is the main door of Draynor Manor. You can only enter it one way. Here's a small demonstration of how the walker will act in these cases. From outside -> inside From inside -> Outside Walker Engine 0% done
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