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  1. Here, I'm going to briefly talk about the current trading system in relation to an instantaneously-trading and possibly offline trading system (G.E. or an approximate): As is, the very fact that I own more than one type of item has intrinsic value (as holding onto multiple of a variety of items allows for me to meet the demands of would-be traders, and meet my own personal needs while saving time). Likewise, I've spent time and effort holding onto multiples of every herb, ore, rune and resource in the game. Likewise, with an instantaneous Grand Exchange where coins equate ownership of an item (as all items are instantly available at all times), every single item in the game loses value in relation to the coin, because there is no value in actually having the item itself. Therefore, an instantaneous G.E. discourages players from actually having items, because it would be easier to simply have coins and then spend them as needed over working to acquire ownership of a diversity of items. This will likely reflect in a lower coin-value of all items in game as well as a buyer-driven market (again, having coins will have inherently higher power than owning items). This will further increase the disparity between skilling players and high-level PvM players to the point where skilling will only be significantly profitable via mass-botting. As for me, I'm pretty sure I'll be unable to view items in-game with the same level of appeal. There's something to be said of having a herb that I can clean and turn into a potion on a dime. There's something to be said of being the one guy in the bank who can forge a full set of X or Y from scratch. With an instantaneous G.E., all items just become coins. Less of a physical item (relative to the in-game) and more of a metaphysical concept. And that is why our trading post should stay the same* T'L';DR - If everything I need is in a super vending-machine in my house, there's no point in me owning food.
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