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Found 43 results

  1. Summary Hello everyone, I've started a project that I hope can benefit our antiban technology. Since ABCv2, there really hasn't been much improvement in antiban. I think the concepts behind Trilez's creation are the key to staying under the heuristic radar of Jagex and prolong bot life. This project is an extension of the current implementation of ABCUtil, and serves to replace some functionality, and also add some. Since my class extends ABCUtil, you still have access to everything ABC has to offer. I'm not replacing all of it! Why? There are three main reasons behind this project: Put simply, ABCv2 is cumbersome. It's annoying to implement in most cases, and very difficult to implement correctly in a lot of cases. This mainly applies to the new addition of Reactions, which requires a lot of unnecessary input from the script. Some of the human data behind the new Reactions of ABCv2 isn't ideal. Bots should not emulate the average player, because the average player plays RS like an AFK game. That's how these reactions were recorded. We want our bot to be very efficient, but not abnormally efficient. We want our bot to be a no-life, caffeine-driven player, but still human. (Though we still want each bot to be heuristically different than other bots, but we'll get to that). There are more things to add! Replacements Reactions I've already pointed out the problems with the current Reactions System. Anyone who's watched their bot wait 13 seconds between killing seagulls are likely also frustrated. Not to mention, ABCv2 does not cover reactions for predictable events. ABCv3 will offer a set of Reaction Types that allow the scripter to replace nearly all arbitrary sleep times with something that looks human, and takes into account RS username, mouse position, and a dynamic sleep. Here are some examples of Reactions that you can use in your script. Each one will use an equation that produces data that matches human data that I will collect: SHORT (generally around 200-600 milliseconds) MEDIUM (500-1000) LONG (1000,3000) BANK_APPEARS (used after bank screen opens. Based solely off of human data collected from people opening the bank) BANK_CLOSES (used after bank is closed) INTERFACE_APPEARS (used for non-bank interfaces) INTERFACE_CLOSES (used for non-bank interfaces) Now, we must also account for AFK Reactions, which are performed after long, idling tasks, such as chopping a tree. The current implementation takes into account 9 factors. My system will take into account the majority of those factors, and some of them will be auto-detected. For example, ABCv2 forces you to tell it whether or not you're in combat. My reactions will determine that for you. Also, the Abc3Util class will now provide helper classes for keeping track of idle events so that it can take into account average idle time. It will also make it easy to keep tasks separate. ABCv2 is really only meant for generating reaction times based off of a single Idle Task. But let's say your bot chops oaks AND Willows. Those each require separate reaction generating variables. Abc3Util will allow you to easily track data for any number of events at the same time, and generate reactions based on them, with only a few lines of code. All of the old Reaction Methods will be Overriden and marked "Deprecated" (they will still function normally, however). Preferred Target ABC preferred target is annoying to implement, and sometimes doesn't make sense. For example, it requires you to call it for hovering the next Target, then you must store that target for when you decide to actually click something. The problem, however, is that in order for this to make sense, you must make sure that not only is the Target valid, but also that it hasn't moved or anything else has spawned or even if your mouse isn't on it. Also, this method only takes into account distance, which isn't a good metric, because it ignores any and all obstacles. In effect, the ABCLv2 Preferred target system is useless. .... but it's a good idea. I'm going to replace this by calculating many of the above variables I mentioned inside the API. Therefore, instead of calling the method when going to hover and storing the result, you can just call it whenever. It will be a more expensive call, but it will take into account Mouse Position, Weighted Distance to targets, Competition, and it will be adjusted to allow for human-like decisions, which include not always picking the absolute most optimal targets. New Features Timed Action - Accidental Input Performing actions in a human way is important, but our input in general must also look human. Even though our actions are performed at human times, they still all have a purpose. Hell, even most of the times actions have specific purposes. How many times have we accidentally pressed a key on the keyboard while playing a video game? A lot. This action in meant to be performed while the game screen is focused, and it simply presses 1 or more keys on the keyboard. It works the same as all timed actions, except the "should" method will rarely return true when the mouse is on screen (though it's possible, to avoid heuristic detection). The method will also return different results (over time) based on the RS account username (like normal ABC). This method will also be affected by fatigue. Basically speaking, the longer the script running, the more likely these accidents (although they will still be rare). Predictive Inputs Now that we have human reactions, we must explore how humans have compensated for our slow nervous system! The answer is predicting the future. It's not hard. When we click the banker, we expect the bank screen to appear. Our reaction may be slow, but we compensate by moving our mouse near where we think the deposit button will appear. My API will simply provide a "shouldPredict()" method, which will return true most of the time, but the actual calculation will be complex. The implementation will be up to the scripter, except for APIs that I package with this project (for example, I might offer a Banking extension that uses this). The method will also return different results (over time) based on the RS account username (like normal ABC). This method will also be affected by fatigue. Simply put, the longer the script time, the fewer predictions (although it will normally still be true). Improvements Easier Implementation Singleton In ABCv2, you must get a new instance of the class and use it in all of your code, until a new RS account logs in. That's not necessary, and really annoying if you have a lot of source files. My implementation stores an instance of itself in a thread-local variable (works with tabs, but can only be retrieved on the main thread). Here's how you use it now: Abc3Util.instance().shouldHover(); You're of course welcome to store the result of "instance()" in your script for easier use, but now you don't have to pass it to all of your objects if you don't want to. Timed Actions In ABCv2, you must do something like "if(shouldDoX) { doX(); }" for each action. You probably have a method that goes through each action and performs it if needed. My implementation has a built in method for that. As a bonus, it randomizes the order in which it checks and performs the actions. By doing so avoids certain behavioral patterns. Even though checking your stats and moving the mouse are humanized behaviors, always performing them in the same order can be dangerous, even if it doesn't happen often. Abc3Util.instance().performTimedActions(); Release Schedule I have not yet decided if I will release this publicly. If it ends up truly helping with banrates, it will be a very valuable tool. I don't want to sound greedy, but I might have to charge for this (maybe offer it to Patreon subscribers?). How You Can Help? I will be asking for private Beta Testers eventually. I will need human data. But the human data I collect will be much more controlled than what Trilez collected in order to produce the results I want. Remember, we want to be human, but an efficient human. If I had enough developer support, I would consider allowing this to be open-sourced for contributions. Other than that, I have no way you can help other that be loyal to Tribot and spread the word. I may eventually have a Patreon where you can subscribe for certain benefits and I will put the money towards things that will speed this development along. Let me know if you'd be behind that. Credits Shotdox - For providing a base set of calculation methods for generating distributions (jogged my statistics memories) TRiLez - For inventing ABC and showing that human data is important. If we want to fight against heuristics, we need to implement heuristics of our own! If you have any question, feel free to post below, or contact me on Discord (wastedbro#9955).
  2. More Runescape Botting Guides at https://RSBotSpot.com Join our Runescape Botting Discord chat channel here Original/Updated Article here at RSBotSpot This guide contains affiliate links How to Use TRiBot Looking Glass & Bot though the Official Runescape Client TRiBot’s Looking Glass feature allows you to bot through the official Runescape client by hooking onto and controlling it. Looking glass also supports proxies for botting & other clients like OSBuddy. While there’s no evidence that TRiBot is detectable, this feature was released as a form of antiban for users worried about the potential detectability of botting clients. Botters seem to be torn 50⁄50 about the effectiveness of Looking Glass on bans, but it never hurts to have some extra protection. This guide will cover how to use TRiBot Looking Glass to bot through the official Runescape client! 1. Install Java Development Kit (JDK) Download and install JDK here. I will be using 32 bit JDK 8u151. Java Development Kit Download At the time of writing, only Java 8 is supported. 2. Load Runescape & TRiBot Load Runescape up to the login screen, and TRiBot up to the client select screen. 3. Start Looking Glass On TRiBot, click the “New Client (Looking Glass)” button. Hooking TRiBot to the Official Runescape Client 4.(Optional) Set a Proxy If you’re using a proxy for runescape botting, now’s the time to apply it. To do this: right click the client’s tab on TRiBot, and select “Set Proxy”. TRiBot Looking Glass Set Proxy That’s it, you’re done! Your TRiBot client is now hooked onto the official client, and you’re ready to start botting Runescape! Helpful Links: You can find out more about TRiBot’s Looking Glass feature on it’s release thread here You can find out more about using proxies with TRiBot Looking Glass here You can find more working Java/Client version combinations reported here More setup guides: By Einstein Note: Some threads are only visible to TRiBot VIP users. Our Favorite Runescape Botting Proxy Providers We've tested and had great results with Runescape botting proxies from: Virmach (Use code SAVE20 to save 20% on your first order!) Proxy Fish Your Private Proxy Blazing Proxy High Proxies Our Other Guides: All About Proxies for Runescape Botting How to Create and Register Runescape Bot Accounts Through a Proxy How to Use Proxies With TRiBot How to Expand your Goldfarm with a Botting VPS How to Unlock your Runescape Bot Account
  3. About Antiban

    Hello everyone, Im a experienced programmer and Im trying to earn money with osrs since a couple months ago... I have good ideas, good moneymakings methods, a very complex system of automatic account replace after ban, everything is beautiful except by the fact that I dont know how to make a better antiban. People commonly say "have to be human like" but, believe me, its human like =s. everything that the script make is randomized by a seed, I use abcutil, I change methods in same script after a random time and still getting bans pretty fast. I know antiban its very personal and noone will share your methods, but I just find one good thread about antiban here from trilez and its deprecated, there is any good habits that any of you can share? maybe I can pay for a good advice/ code, if it works... just contact me if you can help me avoiding my bans. If you dont mind sharing to public, just post here... certainly will help other guys like me. cheers
  4. Hello, everyone. Recently I've been interested in how Jagex's pattern detection works. I ran a simple easily detected script which opens the GE, buys 1 lobster at 100 GP, waits 30 seconds, then cancels the offer and closes the GE on a loop with tribot's AI antiban turned off. After a few minutes of runtime some abnormal things started happening. Most commonly my input to the game was blocked, meaning I could move my mouse around, but the game server never accepted my input, and as a result my account's actions had no effect on the game world. I've been able to semi-reliably recreate this scenario multiple times on different accounts and IP addresses. It's worth noting that players and NPCs continue their normal action while my account's been frozen, which also indicates no connection errors. The input blockage happens fairly often to the point that it's very unlikely it has anything to do with my network connection or Jagex servers. I believe this is Jagex's first line of defense against bots (or at least one of them). Real players will typically try to perform various actions in-game like arranging inventory, clicking on random tiles or objects, world hopping, and even restarting the client. Bots may repeatedly click the same action (big red flag) or do nothing (moderate red flag) I have no doubt that botters/scripters with more experience than me have noticed this, but this is not a thread about Jagex input blocking, it's about preventing it from happening through pattern breaking. Pattern breaking is centered around the imperfections and variability of the human mind and judgment. Regular player activity does form patterns to some degree, but typically it isn't as pronounced as those of bots. There are two categories of pattern breaking: Large scale More useful for public scripts or large farms Focuses on creating differences between accounts through account preference Different methods of performing tasks Different subsets of antibans per account Each account may be only able to use 7 out of 12 generic antibans available for the script This increases the longevity of the script by allowing less opportunities for Jagex to group accounts via similar actions Different frequencies of antibans per account Account A may perform one antiban more frequently than account B Changes in sleep and delay times per account Accounts all have different run times This is mainly for farm detection, not for public scripts Different accounts running the script in different worlds/locations if possible Unique break patterns per account Different muling cycles Small scale Focuses on preventing accounts from producing patterns through their actions Changes the order of sub-actions within a larger action when order does not matter More useful when incorporated as part of a complex script process Avoid hardcoding script processes as first A, then B, finally C Instead use fluid condition checks to see what action should be performed Then use account preference and probability to determine which of several actions it prefers over the others Action[] actions = getActions(situation); // This should perform action condition checks and return only relevant actions boolean performed = false; for (action : actions) { if (accountPrefers(action) && accountProbability(action)) { performed = performAction(action); if (performed) { break; } } } if (!performed) { performAction(action[General.random(0, action.length)]; } While this may seem excessive, this is how players decide what to do next in a sequence of events Antiban is a large part of pattern breaking Performing actions you don't usually do is an effective way to break patterns Misclicking can be seen as a form of antiban as it's infrequent but deviates from your normal activity Avoid randomization Randomizing everything from antibans to sub-actions within a larger action schedule may seem like an appealing idea While it's likely to work to some degree, it will make accounts on the large scale appear too similar to each other We're trying to get our accounts to operate in the grey area between a well defined pattern and no pattern at all If all accounts operate in this grey area their patterns will be loosely defined but dissimilar from each other The idea of pattern breaking shows promise, however it has many requirements. One of which is account preference which is something Tribot has some support for, but this support is limited. For example a scripter has no way of applying Tribot preference to custom made functions. The solution is to make your own preference system where the account's username and a seed value is used to derive a value from 0 to 100. Below is my own way of doing so: /** * Performs a probability check on the input value. Input a percentage (0 - 100). */ public boolean chance(double chance) { return General.random(0, 100) <= chance; } /** * Scales a value based on its original range so that its position in that range is in the same position in the new range. */ public double normalizeValue(double value, double oldMin, double oldMax, double newMin, double newMax) { double percentage = (value - oldMin) / (oldMax - oldMin); return newMin + percentage * (newMax - newMin); } /** * Generates a username based preference value for the given seed (0 - 100). */ public double preference(double seed) { try { String hash = Double.toString(Player.getRSPlayer().getName().hashCode() * Math.sqrt(seed)).replaceAll("[^\\d.]", "").replaceAll("\\.", ""); String int1 = Character.toString(hash.charAt(hash.length() - 1)); String int2 = Character.toString(hash.charAt(hash.length() - 2)); String int3 = Character.toString(hash.charAt(hash.length() - 3)); return normalizeValue(Double.parseDouble(int1 + int2 + "." + int3), 0, 99, 0, 100); } catch (NullPointerException e) {return 50.0;} } /** * Generates a username based preference value for the given seed, but normalized to match the provided range. */ public double preference(double seed, double min, double max) { return normalizeValue(preference(seed), 0, 100, min, max); } /** * Performs a probability check on a preference value normalized to match the given range. */ public boolean preferenceChance(double seed, double min, double max) { return chance(preference(seed, min, max)); } Hopefully I've included all the necessary functions for the above to work. If you for example wanted to test an account's preference for performing Action A over Action B, you could take the hashcode of each actions, remove all non-integer characters from each, input them into the functions above, and receive a preference for each. I recommend using custom ranges like preference(100, 15, 85), where 100 is the seed, 15 is the min chance, and 85 is the max chance. That way the preference range will always be within 15% and 85% and you won't ALWAYS or NEVER perform that action above other actions. It should also be mentioned that you shouldn't be using these preferences to determine which actions to do, only to determine which actions should be performed above other actions. All actions should be performed as long as they're part of your script. This post ended up being much longer than I originally wanted but it's good to get your thoughts out in writing so I'm glad I spent the time. Going forward I would appreciate a healthy discussion, please add to the thread with your comments rather than just taking up space with pointless nay saying.
  5. So for example, I'm already using a script that has ABC2 implemented into it which uses some form of human mouse movements. If I purchase VIP-E, how does human mouse do anything extra?
  6. [ABC2] Multi Fisher V2 [AIO]

    I've decided to update an old script i wrote 3 years ago, and here it is: Multi Fisher v2! Completely rewritten, with a full implementation of ABC2, Multi fisher allows you to fish anything, anywhere! get it HERE Screenshot(s): Setup guide:
  7. I have been working today on a custom antiban. We don't know exactly how Jagex detects bots but this could potentially reduce ban rates because it makes the bot a lot more human like. I have been using this on a simple script I made and it works very well What is it? Essentially, it has the same interests as Timing.waitCondition but it will move the mouse slowly and wait randomly in the specified region of the screen instead of standing still until the condition becomes true. It also calls ABC2 timed actions in the loop. (You'd have to configure that because the AntiBan.timedActions() is from my API). NOTE: I cannot stop the mouse from moving from one point to another, so it has some kind of random delay antiban because we need to wait for the mouse to reach destination. How to use? DynamicWaiting.hoverWaitScreen(yourCondition, General.random(30000,40000), Screen.ALL_SCREEN); //or DynamicWaiting.hoverWaitRectangle(yourCondition, General.random(30000,40000), rectangle); Parameters: 1. The condition 2. The timeOut 3. The rectangle in which to hover the mouse. You can use the enum I provide or make a rectangle yourself. The static variables: SPEED_MOUSE: The speed of the mouse during hovering. Default: random 0 to 5. PERCENT_MOVING: The percentage chance the mouse will move for an iteration. Else it stand stills. Default: 35% MIN_WAIT: The minimum time the mouse waits. Default: 50 MAX_WAIT: The maximum time the mouse waits. Default: 2000 RECTANGLE_MULTIPLIER: The maximum distance the mouse can move relative to the rectangle. Must be between 0 and 1. Default: 0.4 The code: Enum DynamicWaiting Future (gotta study for my exams now lol): - Follow a NPC or Object and righclicking him randomly while waiting. - Work on algorithm Any feedback appreciated!
  8. Hey there, So I've been coding a script for TriBot for quite some time now. The once simple script has grown into a 4000+ Lines of codes monstrosity for a simple task really. I've implemented all kinds of systems to try and prevent bans. Of course ABC2 as a baseline, then added my own antiban including fatigue, misclicks, etc. But all of that doesn't seem to do jack shit against bans. Yes, I can run them for a few hours longer before they are getting banned, but I can't run the script for more than 4 hours at a time without getting banned the next workday at Jagex. So my question for you is: What changes have you made to your script(s) that helped reduce ban rates drastically? I know that many of you are not going to share that information, and that's fine. If someone does have a few tips though, I'd be very grateful. Thanks in advance!
  9. I have been able to get 99 magic and 80 strength no problem before this, running 2-3 accounts on the same ip. Feb 13 i set up 3 auto fighter usa scripts and a woodcutting one, all on the same ip(maybe my mistake) two laters later , even giving the accounts breaks, i log in to find many of my accounts banned, i try botting woodcutting on another and it was instantly banned. what could jagex be watching? is my ip no longer good or do u guys think any account ever used through my ip is flagged for macro? Also if someone could explain how to change ip's with tribot that would be awsome. obviously the best option would be to stop botting and im never botting on my 2 surviving accounts again but id like to bot some new accounts.
  10. Your Top Favourite Scripts

    i was wondering what everyones script of choice to make alot of money is? i have just been scammed of 87mil and in need of making that back. Also Wondering out of all the skill bots out there, what is the safest one to use that will not get me banned if i were to use it on a main because a premium script from here has gotten me banned in the past. Im now an extended VIP and reading about the benefits so hopefully my luck will be better.
  11. AntiBan by Starfox help!

    Hi potential helper, I am trying to create my first script and while it already does chop trees, bank them and picks up nests I didn't implement any antiban yet. I started googling to find some help on the ABC TriBot antiban. After some reading I found this Class by Starfox so I downloaded it and made it error free (he used his own API in the class so had to rewrite some stuff). Now I thought it would be very easy to use, it doesn't seem to do anything. I basically call the AntiBan.timedActions() method whenever my character is cutting. That method should check if the timer has passed and do some antiban. if (Player.getAnimation() == -1){ treeObject[0].click("Chop down"); sleep(3000); while(Player.getAnimation() != -1){ AntiBan.timedActions(); } CURRENT_STATE = State.ANTIBAN; AntiBan.sleepReactionTime(); } Do I need to add some code to get this to work? I am not getting error messages, it just won't do anything. I also enabled the debug printer in the class so that I can see when the AntiBan class does something, no text appears. I hope someone can help! Thanks in advance. Greetings, Wouter.
  12. Tri Monestary Monk Fighter V2 The perfect way to train up low level accounts for free, no food is required and it can loot arrows. Features: Kills level 5 Monks in the Edgeville Monestary Earns a lot of xp! Start the script from anywhere The script will heal by talking to the monks so no food is required! Supports all weapons Customisable mouse speed Can loot and re-equip ammo Can bury bones ABC2 antiban with a 10/10 rating Load & save GUI settings Xp tracking To activate the script from the repository click the button below: Pictures: Note: I also have a premium script available that can do all of this plus it has the following extra features: VIP is not required! Complete all in one combat system that can fight every single monster in Runescape. Extended banking features Telekinetic grab support Supports all weapons and special attacks Built in AIO magic script that can train magic with every spell available from alchin Supports all weapons and special attacksg, curses, to teleports, to lunar spells. It does it all! Dwarf multicannon support Herb cleaning and dropping Full prayer support Progressive training including changing attack styles, upgrading gear and switching training spots when you level up! Bones to peaches support Improved potion features Rock crab support Safe spotting optional Full worldhopping system that can worldhop when many different conditions are met And much more! If you're interested in this script check out the tribot thread below: Thanks for reading.
  13. Tri Al-Kharid Warrior Fighter V2 The perfect way to train up medium level accounts and make a lot of money looting herbs! Features: Kills level 18 Al-Kharid warriors in Al-Kharid Earns a lot of xp! Makes you a lot of money looting herbs in p2p ( up to 150k+ an hour! ) Start the script from anywhere Supports all food and can been used without food Supports all weapons and special attacks Re-equips ammo and can withdraw more from the bank Supports nearly all potions Customisable banking Customisable looting ABC2 antiban with a 10/10 rating Telekinetic grab support Can bury bones Load & save GUI settings Profit calculations and xp tracking To activate the script from the repository click the button below: Note: I also have a premium script available that can do all of this plus it has the following extra features: VIP is not required! Complete all in one combat system that can fight every single monster in Runescape. Extended banking features Built in AIO magic script that can train magic with every spell available from alching, curses, to teleports, to lunar spells. It does it all! Dwarf multicannon support Herb cleaning and dropping Full prayer support Progressive training including changing attack styles, upgrading gear and switching training spots when you level up! Bones to peaches support Improved potion features Rock crab support Safe spotting optional Full worldhopping system that can worldhop when many different conditions are met And much more! If you're interested in this script check out the tribot thread below: Thanks for reading.
  14. Tri Edgeville Man Fighter V2 The perfect way to train up low level accounts and make a lot of money looting herbs! Features: Kills edgeville men in the house above edgeville bank Makes you a lot of money looting herbs in p2p ( up to 150k+ an hour! ) Start the script from anywhere Supports all food and can been used without food Supports all weapons and special attacks Re-equips ammo and can withdraw more from the bank Supports nearly all potions Customisable banking Customisable looting ABC2 antiban with a 10/10 rating Telekinetic grab support Can bury bones Load & save GUI settings Profit calculations and xp tracking To activate the script from the repository click the button below: Note: I also have a premium script available that can do all of this plus it has the following extra features: VIP is not required! Complete all in one combat system that can fight every single monster in Runescape. Extended banking features Built in AIO magic script that can train magic with every spell available from alching, curses, to teleports, to lunar spells. It does it all! Dwarf multicannon support Herb cleaning and dropping Full prayer support Progressive training including changing attack styles, upgrading gear and switching training spots when you level up! Bones to peaches support Improved potion features Rock crab support Safe spotting optional Full worldhopping system that can worldhop when many different conditions are met And much more! If you're interested in this script check out the tribot thread below: Thanks for reading.
  15. Tri Hill Giant Fighter V2 Rewritten and made perfect. Features: Kills hill giants in the brass key dungeon besides edgeville Start the script from anywhere Safe spotting optional Banking including optional teleporting to the bank Supports all food and can been used without food Supports all weapons and special attacks Re-equips ammo and can withdraw more from the bank Supports nearly all potions Customisable banking Customisable looting ABC2 antiban with a 10/10 rating Telekinetic grab support Can bury big bones Load & save GUI settings Profit calculations and xp tracking To activate the script from the repository click the button below: Note: I also have a premium script available that can do all of this plus it has the following extra features: VIP is not required! Complete all in one combat system that can fight every single monster in Runescape. Extended banking features Built in AIO magic script that can train magic with every spell available from alching, curses, to teleports, to lunar spells. It does it all! Dwarf multicannon support Herb cleaning and dropping Full prayer support Progressive training including changing attack styles, upgrading gear and switching training spots when you level up! Bones to peaches support Improved potion features Rock crab support Full worldhopping system that can worldhop when many different conditions are met And much more! If you're interested in this script check out the tribot thread below: Thanks for reading.
  16. Hello script developers, This is a class I wrote that is designed to help you implement ABC2 into your scripts quickly and efficiently. If you have any questions, please post them on this thread. IMPORTANT NOTE: This class contains some code that is from my own API. You will need to replace it with your own code, or code from the TRiBot API. AntiBan.zip
  17. Is ABC 2 confirmed?

    Has this been confirmed by @TRiLeZ? If so, what improvements does v2 aim to improve or newly release? Edit: Thank you @Stan0606 https://tribot.org/doc/org/tribot/api/util/ABC2Util.html
  18. Red_ClayMaster is an open source soft clay making script.It will take empty buckets from Edgeville bank and fill them up with water.After all the buckets have been filled it will withdraw clay from the bank and start making soft clay.It will do this until it runs out of clay . Red_ClayMaster V2 is here!!!!!!!!!! I have re-written the framework, so I can expand on it easier.It also works a lot smoother now and it has passed my overnight test(Ran for 7h:42m made 8,3k soft clay, the only reason it stopped was because it ran out of clay ) Starting the script: Start the script in Edgeville with and empty inventory. Make sure you have the supply in the bank Make sure roof are toggle off //togglerooftops GUI Explained: Know Bugs: LogIn failing sometimes FIXED(13/01/2016) Features: World Hoping GUI-Pick what you want to do Anti-Ban-Full ABCL10 compliance (might not work as intended need to test it) Fast Dynamic clicking-Accenture and fast clicking Dynamic sleep/wait Have a suggestion? Feel free to post it.You can also pm or even contact me trough skype. Just click the red Add My Skype button in my signature to add me to you skype Script Repository Link TODO: Need to implement ABC2 instead of ABC1 Done(will still tweak it a bit) If your interested in the source code please go to this topic: https://tribot.org/forums/topic/58881-betared-claymasterfirst-script/ UPDATES: 2.5 Date 20/01/2016 Upgraded to ABC2(new Tribot Anit-Ban) 2.4 Date 21/12/2015 Added World Hoping 2.3 Date 19/12/2015 If the bot ends up outside the bank while making soft clay.It will run back to the bank(even is the bank is off-screen) 2.2 Date 18/12/2015 FIXED fail safes in the script More info in this topic:https://tribot.org/forums/topic/58881-betared-claymasterfirst-script/
  19. Hii guys, well topic says it all really, as everyone knows the ban rates have rocketed in the last 4-5 months on OSRS But what do you think could be done to combat the attack jagex has mounted on us bot users Some of the things that could be improved to help us beat the ban hammer in my opinion are below Improving the frequency of the mouse movements and the randomness between each players mouse movements A More advanced auto responder More advanced scripts Obviously there are loads of things that could be done to make the bot better and each player whos botting more undectectable, But what are they? post your opinions here and any good idea's i will quote them into this thread
  20. Rotating out bots?

    Hello! I just wanted to get some opinions on an idea I had. If i have two auths for a script and I have four accounts with the required stats and what not. Would it help reduce the risk of them getting banned if I switched them out every day, or would it just put all four accounts at risk? Thanks for any input!
  21. Whats the longest single time period you've ran a script without being banned? I'm asking specifically for records from this year and not back in like 2012. Please post your records in this format: Time period: What I was botting: Premium Script: Yes or No? Script from Tribot: Yes or No? Anything you want to add: I am keen to see the results. Good luck with all your future botting endeavours. <3 Salad
  22. Private Scripter for Simple but long script

    Hey, I'm looking for a candidate for a private scripter to make a script that has a simple idea but I think would take some time to make. If you are interested, you must have vouches and must be able to make a flawless script, with no room for bugs. I can't tell you what the script needs to have here, but I can tell you that it is not a hard script at all, just quite a long one. I have an 8 page highly detailed document (most of the pages are pictures) showing exactly what I need, no details have been left out. If you are interested, contact my skype "live:rekkke" or pm me on here. I've asked a bunch of people, and I'm trying to find the right one, thanks. I pay your price, be reasonable.
  23. Despite setting General.useAntiBanCompliance(true); my scripts still performs the standard random camera rotations, right clicks and so on even before the next() timer. Is it supposed to be like that? Here's the code where I set to use the antiban compliance, I'm also using the node framework design by Worthy: @Overridepublic void run() { General.useAntiBanCompliance(true); Collections.addAll(nodes, new MineOre(), new LaughToTheBank(), new Navigator()); loop(100, 200);} I thought that using this is supposed to disable the standard rotations, right clicks etc.
  24. Break Handler Addon

    Months ago when I began using the break handler, I've noticed that one can use x amounts of breaks/durations in EACH different break setting that he/she saves. I've began using numerous and such diverse breaks and times throughout each different setting. Is it possible to add a setting to 'terminate' or command the script to stop and logout from the session in the duration/occurance column, thus making the duration -1 and then identifying the occurrence as a command to logout? Sorry if it's worded weirdly- too much- I tend to do that.. Lol. Thanks for reading and taking into consideration -Drew.
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