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Found 106 results

  1. easy111

    Safe to bot?

    The ban meter on my account is halfway, with my last offense being 10 months ago. According to the ban meter I'm still in the green (safe). I was wondering if I will be permanently banned upon my next offense for botting, as I've had 2 minor botting offenses on the account. My first offense for botting has expired, but the second offense is still up. I would prob be using the NMZ bot btw
  2. Need a powerleveling service to get me from 48-80 range and 62-85 mage ASAP, I will provide the items needed for it. Whatever method floats your boat is fine with me, as long as extremely efficient in terms of XP. PM me here, THEN add me on Skype: brandon.jabr Thanks!
  3. Request: - A self-hosting NMZ bot Description: - Start a dream, overload, activate quick prayers, drink super restores/overload when necessary. When out of potions, die, run to bank, get more of both, start your own dream, and on she goes. Payment Amount: - $30 (BTC, PP, or 07) Time: - Whenever anyone gets the chance. Additional: - I'll need this to be an amazing script as I'll be risking quite a few accounts. I'll ask a coding friend of mine how well-coded it is and tip you accordingly. Cheers!
  4. Hey, anyone that can make a more or less flawless Mithril Dragons script asap?
  5. Currently collecting data with regards to creating a chinning scripts, what i am looking for is: Best locations. Advises regarding gearing up.
  6. I purchased a lifetime auth a while a go for $20 e/https://tribot.org/forums/topic/11639-599-for-4-instances%E2%97%84combat-aio%E2%96%BAbank-anywhere150-hour-proggiecannoncompletely-rewritten/ Last night I left my bot running whilst I went work, I told my brother to check on it and it had stopped and said 'your free trial is up'. At work thinking wtf, never had that before I'll just restart tribot etc when I get home and it will be fine. No, my premium script has deactivated itself and it doesn't give me the option to re activate, only 'purchase'. Please help, Adam.
  7. Hey I have been looking for a script for killing Lumbridge cows and was wondering if anyone could lead me in the right direction. Hoping for a premium script with regular updates specifically for Lumbridge cows with banking, rather then just an AIO fighter bot. Thanks!
  8. What exactly does RSCharacter.getCombatCycle do? I've been trying to figure it out and here's what I've learned: NPCs that are not currently in combat have a combat cycle of -1000My combat cycle changes every time I hit an enemy or get hit by an enemy (by about 120 or more if i haven't been in combat for a while).Players will have a combat cycle of -1000 until they attack something. This will not reset until they log out (world hopping does NOT reset this number)The number doesn't seem to have any use whatsoever outside of using it to determine if an NPC is in combat. Does anyone know what this number actually means? It's killing me. I even wrote a script that provides some information about combat cycle to try and figure it out and I'm still confused. Find it here: http://pastebin.com/y58RN1P5 The top line of info is your PLAYER's info. The bottom line is your TARGET's info Please help
  9. Looking for someone to script me a working Combat ring script, that supports prayers, and slave/dummy mode that loots arrows. Really basic script, just jump in ring and attack once it dies. Activate quick pray, ignore randoms, or dismiss them.
  10. Notes: This is not exactly a guide as much as it is me sharing my experience and findings with various aspects of scripting for combat-related tasks. The format in which this guide is presented resembles that of a guide, and is why I have decided to share this under the Scripting Tutorials section. I intend for this to be useful to beginners who wish to quickly grasp the concept sand fundamentals of writing scripts which rely on combat-based functions and methods. Also, this was meant to be an open guide, in that all members feel free to add to it any information, corrections, or suggestions. Let us begin. Combat Helper - RS07 1. COMPOSITION My first attempt at a script that included combat was awful, to say the least. 5 months ago, January 2015, I wrote my first combat script while learning to program in Java (with 4 years prior C/C++ knowledge). The first thing I learned from my experience was to invest time into figuring out what you intend for your script to accomplish, and planning out important steps or "components" of the overall routine. Consider what you will need and what you wish to include in your script before beginning. Essentially, this should be the case for almost any script, not just combat. What will your program do? What will you need to make it do what you wish? How should it perform overall? Answering these questions ahead of time will save a lot confusion later and allow for some form of organization to be followed. Additionally, be considerate of the user even if that user is yourself. It is worthwhile to make scripts that are very presentable, have friendly-simple interfacing, have good modifiability and robustness. What might a combat script include? It may of course may entirely BLAH: 1. Banking 2. Looting 3. Attacking 4. Healing For simplicity and starting out, only what is necessary should be included. For example, a power-leveling bot would not need to incorporate a routine for looting. Though, it may be given the option to do so through design. Also, consider a bot which kills chickens for feathers. In this instance, it would be unnecessary to include a healing routine. A simple yet effective implementation for these components that works well for me is: private boolean stopScript;public void run() { // Run function of main program loop while(!stopScript) { // Boolean conditional for script bank(); // Check for banking. If so, perform it and travel. combat(); // Get in game NPC and pursue it. Heal if needed. loot(); // Pick items off the ground. }}public void combat() { // Combat function - integrates both attacking and healing /* attack and heal */} 1.1 Banking Banking is perhaps the simplest of the above fundamental combat script components. In many of my script applications, I have gotten away will writing a single function to perform the banking routine necessary for my task. private final RSTile myBank = new RSTile(1000, 1000, 0);private final RSTile mySpot = new RSTile(2000, 2000, 0);public void bank() { if(Inventory.isFull()) { // Is inventory full? banking = true; // If so, enable banking status (thread-safe) WebWalking.walkTo(myBank); // and run/walk to myBank. if(Banking.openBank()) { // Check if the bank account is open. Banking.depositAll(); // If so, deposit all inventory items sleep(400,800); // and perform short delay. WebWalking.walkTo(mySpot); // Walk back to desired location, my spot, banking = false; // and disable banking status. (thread-safe) } }}Other programs may not be as simple, requiring additional features and capabilities. Such features include dynamic clicking, sleeping, or waiting using time-based conditionals. /* This conditional statement dynamically waits for the bank screen to appear. */if(Timing.waitCondition(new Condition() { // If the wait condition returns true @Override // Allow process Override for conditional public boolean active() { // Condition function General.sleep(100); // Sleep every 0.1 seconds return Banking.isBankScreenOpen(); // Check: Is bank screen open? } }, 1000)) { // If Condition function returns true before time-out /* Perform banking actions here */}Most importantly from banking I have learned that it is extremely important to test the method for getting to the bank. Nothing is worse then having a bot that knows how to bank, but cannot properly get to the bank or travel back from the bank. The banking actions, if written and tested, should be rather straight forward and cooperative. 1.2 Looting In my experience, I have found it very useful to allow looting to be optional. This is done by simply designing a boolean control or state via enum property to govern the capability, and then implementing it as some form of user control. In this case, the shell design for the loot() function may look somewhat like: private boolean looting;public void loot() { if(looting) { /* Perform loot operations here */ }}In my opinion, looting is a bit more tricky then your typical banking routine. The difficulty in this is knowing when an enemy has been killed, and then waiting for the items to appear on the ground after completing their unique death animation. One simple way to do this is to manually determine the time it takes for the items to drop once detecting the NPC target's health to be zero. A routine for this might look like: private final int[] lootItems = { 100, 200, 300 }; // Array of item IDsprivate RSNPC monster; // Target monsterprivate boolean fighting; // Boolean combat conditionalprivate boolean looting; // Boolean loot conditionalpublic void loot() { if(looting) { if(monster != null) { // Check if NPC target is null. if(monster.getHealth() == 0) { // Is NPC target dead? sleep(3500); // Sleep for death animation. pickUp(lootItems); // Loot only items from loot array. monster = null; // Reset NPC target to no target. fighting = false; // Reset combat conditional to "out-of-combat" } } }}With this sleep function approach, the player is forced to wait out the death animation and allow the loot to appear. However, the pickUp() method is what's responsible for performing the actual looting action. An approach that has worked for me was: boolean pickUp(int[] ids) { if(ids != null) { // Check if loot ID array is null RSGroundItem item = findClosestItem(ids); // Get closest item if(item != null) { // If the item exist if(item.isOnScreen()) { // If the item is on the screen final int currentInventory = Inventory.getCount(ids); // Get number of inventory items for(int i = 0; i < 20; ++i) { Clicking.click("Take " + item.getDefinition().getName(), item); sleep(200,500); if(Inventory.getCount(ids) > currentInventory) // If item was picked up break; } return Inventory.getCount(ids) > currentInventory; // Return pick up status } else { WebWalking.walkTo(item.getPosition()); // If not on screen, walk to item pickUp(ids); // Recursive call: pick up item } } } return false;}RSGroundItem findClosestItem(int[] ids) { RSGroundItem[] items = GroundItems.find(ids); // Get items on ground int distance = 99999; // Initialize large distance RSGroundItem closest = null; // Initialize closest item DPathNavigator dNav = new DPathNavigator(); // Path object for(RSGroundItem iter : items) { int i; if(iter != null && (i = dNav.findPath(iter).length) < distance) { distance = i; // New closest distance closest = iter; // New closest item } } return closest;}Keep in mind that it is important for the primary combat sequence loop to be fast enough to detect when the health of the target reaches zero. There is of course only a limited amount of time for when the target's health will be equal to zero before it disappears. Other methods for looting may be as simple as clicking the item once it appears, and utilizing a boolean condition to flag if the item has or has not been successfully looted. A cowhide farming bot, for example, could make use of such a simple method because it is expected that a cowhide drops from each cow upon death. What you should employ depends on your script's needs and performance expectations. 1.3 Attacking The attacking routine has been the most challenging to pursue. I have learned that it requires more testing then any of the components, and deserves extremely careful design in order to be successful. There are several instances to consider when attacking a target. They include, multi-combat, retaliation, target switching, target validation. There will always be instances in which multi-combat may be present, retaliation is needed if being attacked, switching to another target if the target NPC is lost or stolen, and validating if a target is available for attack. But first, we will look at the basics for finding a potential target. A procedure that works well for me includes, finding a target in the area, getting the closest target, and then clicking on that target: private RSNPC monster;public void attack() { RSNPC npcs[] = NPCs.findNearest("Chicken"); // Get array of nearest NPCs if(npcs.length > 0) { // Did we get any NPCs nearby? target = npcs[0]; // The 0th NPC is the closest if(monster != null) { // Null check the RSNPC object // Click the target DynamicClicking.clickRSTile(monster.getAnimablePosition(), "Attack "+monster.getName()); } }}Though the process is simple, there are immediately problems with this short snippet of code. Firstly, how do we know if nearest target is even on the screen to be clicked? Also, we do not know if the target is valid for combat. Is it already being attacked or busy with some sort of other action? Lastly, how is it known if the user has finally started attacking the target and can top clicking it? A revised and more promising routine might be: private RSNPC monster;public void attack() { if(!fighting) { // Boolean condition for combat RSNPC npcs[] = NPCs.findNearest("Chicken"); // Get array of nearest NPCs if(npcs.length > 0) { // Did we get any NPCs nearby? for(RSNPC npc : npcs) { // Iterate through all NPCs // Check if NPC is available if(!npc.isInCombat() && !npc.isInteractingWithMe() && npc.isValid())) { monster = npc; // Set target } } if(monster != null) { // Null check the RSNPC object if(!monster.isOnScreen()) { // Is monster on screen? int rand = 1 + General.random(1, 99); // Get a random number between 1-100 if(rand > 50) { Camera.turnToTile(monster.getPosition()); // Turn to the target's tile } else { WebWalking.walkTo(monster.getAnimablePosition()); // Walk to the target's tile } } for(int i = 0; i < 20; ++i) { // Attempt a max of 20 clicks // If target and player in combat if(npc.isInCombat() || Combat.isUnderAttack() || (Combat.getAttackingEntities.length > 0)) { break; } // Click the target DynamicClicking.clickRSTile(monster.getAnimablePosition(),"Attack "+monster.getName()); sleep(200,500); // Short delay } // Player is engaged in combat if(Combat.isUnderAttack() || (Combat.getAttackingEntities.length > 0)) { fighting = true; // Toggle fighting, stop searching for a target } } } }}Though this snippet may not work for certain instance of combat, it is useful to show what kind of necessary checks and procedures should be considered when trying to attack a target. In my applications, this snippet of code has been enough for me to accomplish what I need. Additional code that is necessary to include are checks for in-combat instances. What if the user is being attacked but not attacking or if the NPC is somehow lost or stolen? Here is one way I have addressed this problem: private RSNPC monster;private boolean fighting;public void inFight() { // Can be included in attack() if(fighting) { // Boolean condition for combat RSPlayer player = Player.getRSPlayer(); // Get user object info if(player != null) { // Null check RSPlayer object RSCharacter target = player.getInteractingCharacter(); // Get the user's actual target if(target == null) { // If actual target is null monster = getInterractingNPC(); // Set target to attacking NPC if(monster != null) { // If an attacking target exists monster.click(); // Click the new attacking target sleep(250, 400); // Short delay } else { // If no attacking target present fighting = false; // There is no fight, toggle off } } } }}A few necessary states and conditions that I would like to share regarding combat are below. I found that much of the methods in the API did not accomplish what was expected. These methods I have defined offer a little bit more of a literal meaning to their actions. /* Check if the player is in combat */boolean playerInCombat() { return Combat.getAttackingEntities().length > 0;}/* Check if the player is attacking a target */boolean playerIsAttacking() { return Combat.isUnderAttack();}/* Check if the target is attacking the user */boolean targetIsAttackingMe(RSNPC target) { return target.isInCombat() && target.isInteractingWithMe();}​/* Check if the target is in combat, but not attacking the user */boolean targetNotAttackingMe(RSNPC target) { return target.isInCombat() && !target.isInteractingWithMe();}​/* Check if the target engaged with the user but not attacking (stuck behind something or walking toward user) */boolean targetEngagedWithMe(RSNPC target) { return !target.isInCombat() && target.isInteractingWithMe();}​/* Check if the target is not in combat and not interacting with user (free to engage) */boolean targetIsNotEngaged(RSNPC target) { return !target.isInCombat() && !target.isInteractingWithMe();}​/* Check if the user is in combat and not attacking a target */boolean playerInCombatAndNotAttacking() { return Combat.getAttackingEntities().length > 0 && !Combat.isUnderAttack();}​/* Check if the user is attacking a target and not being attacked */boolean playerAttackingAndNotAttacked() { return Combat.getAttackingEntities().length < 1 && Combat.isUnderAttack();}​/* Check if the target has died */boolean targetIsDead(RSNPC target) { return target.getHealth() == 0;} 1.4 Healing Healing is an integral part of many combat scripts. Essentially, healing in/out of combat requires a few steps: checking for food in the inventory (and bank), eating below a certain health level or percentage, executing the click-to-eat process. Most times, healing methods will need to be implemented in with the attacking methods of a combat script. In this case it is necessary to combine methods or designate an individual thread for healing. In implementation, I prefer to check if the health value is below a certain point before checking for available food in the user's inventory. The user is to flee combat in the case that there is no food and the health falls below the observed percentage. In all other cases, the user may continue to fight. Another important consideration is with banking and food supplies. I've found it best to end the script when the user runs out of the selected food supply. If both the bank and inventory has no supply of the desired food, then log out and kill the program. A simple example of a healing method would be: private final int[] foodToEat = { 100, 200, 300 }; // Food array for eatingprivate final int timeToEat = 1900; // Rounded-up time to eatprivate final int minHealth = 10; // Eat at or below this healthpublic void heal() { // While current HP <= minHealth and food exists while((Combat.getHP() < (minHealth+1)) && foodExists()) eat(); // Eat food}public boolean eat() { RSItem[] food = Inventory.find(foodToEat); // Get food in inventory final int currHP = Combat.getHP(); // Get current HP level if(food.length > 0) { // Check if food was found if(food[0] != null) { // Check if first food is null if(Clicking.click("Eat", food[0])) { // Click to eat food return Timing.waitCondition(new Condition() { // Conditional for eating action @Override public boolean active() { // True when finished eating return Combat.getHP() > currHP; // Return health change status } }, timeToEat); // If Condition function returns true before time-out } } } return false; // Didn't complete eating sequence}public boolean foodExists() { return Inventory.find(foodToEat).length > 0; // Return inventory food quantity}Such a method might be included using a thread or be directly implemented into the combat method. Either method works well unless the thread actions are unsafe (via design) or the time to loop through the entire combat sequence is too long and slow (again, via design). For example, the direct combat implementation from section 1.3 would look like: private RSNPC monster;private boolean fighting;public void inFight() { // Can be included in attack() if(fighting) { // Boolean condition for combat heal(); /* Implement heal() here */ RSPlayer player = Player.getRSPlayer(); // Get user object info if(player != null) { // Null check RSPlayer object RSCharacter target = player.getInteractingCharacter(); // Get the user's actual target if(target == null) { // If actual target is null monster = getInterractingNPC(); // Set target to attacking NPC if(monster != null) { // If an attacking target exists monster.click(); // Click the new attacking target sleep(250, 400); // Short delay } else { // If no attacking target present fighting = false; // There is no fight, toggle off } } } }}This implementation would make the overall design flow as: private boolean stopScript;public void run() { // Run function of main program loop while(!stopScript) { // Boolean conditional for script bank(); combat(); loot(); }}public void combat() { attack(); inFight();}Another task-based design could be to implement each of the discussed four components directly in order. Fighting cows, goblins, men/women, and rats may allow for such implementation as they may rarely require healing. private boolean stopScript;public void run() { // Run function of main program loop while(!stopScript) { // Boolean conditional for script bank(); attack(); // Incorporates our inFight() method loot(); heal(); }} Closing Remarks: These are methods which I have experience, learned, and followed myself. I do not take credit for creating or inventing all of the content presented in this forum thread. It is intended to represent my experience and learned lessons, and for me to share the collection of knowledge I have gained in regards to combat-based scripts and tasks. Feel free to append to this information or offer additional insightful information for our reading audience. Thank you.
  11. Does anyone know about a combat script which I can look at to get some tips or learn something? Just simple but stable including loots. Pastebin link would be nice
  12. jswiles1

    auto eater

    i was recently given a 2 day ban on my main which of course left me crying uncontrollably under my desk. i was wondering if a simple bot could be created that just 'ate' food. this would mean there would be less mouse movement for jagex to track it being a 'bot', obviously being more beneficial as less bans. this bot of course would need to be set up in an area where afk is possible. basic script but could really reduce bans tyty npnp j.wiley
  13. Link to script's thread: https://tribot.org/forums/topic/11639-199910m%E2%97%84combat-aio-premium%E2%96%BAbanking-aio-fighterwebwalking150-hour-proggieover-14-years-of-runtimeover-5-billion-xp-gained/ Price you paid for script: 19.99 How many auths you bought:1 Date purchased: Tue, 07 Apr 2015 02:56:02 +0000 Details of what exactly is wrong with the script, please supply any debugs or evidence you may have as well: SCRIPTER doesn't seem to care about answering valid questions on forums. Bot does not teleport using runes like it says, and has option too but it has not been working. Bot sometimes does not save settings after input. Safespot is broken and unhuman like as it walks into attack range of monsters. logic pathing does not follow correct path all the time (tries to use shorter route that may walk it to wrong spot and get stuck). Bot logic often mistakes various staircases when trying to climb and gets stuck even with 100% correct object id info and script procedure. More can be said, but contact me if required.
  14. https://tribot.org/forums/topic/11639-199910m◄combat-aio-premium►banking-aio-fighterwebwalking150-hour-proggieover-14-years-of-runtimeover-5-billion-xp-gained/ Link to script's thread: https://tribot.org/forums/topic/11639-199910m◄combat-aio-premium►banking-aio-fighterwebwalking150-hour-proggieover-14-years-of-runtimeover-5-billion-xp-gained/ Price you paid for script: 19.99 How many auths you bought:1 Date purchased: 4/9/15 Proof you have that the owner isn't helping you, isn't updating, is not active, etc: Just look in the thread. If you find any response to the 1000 people trying to contact him, let me know. Details of what exactly is wrong with the script, please supply any debugs or evidence you may have as well: very bot-like, SCRIPTER doesn't seem to care about anything.
  15. Bot script not doing what it stated it does, as it is a premium script there are specific rules... The script Combat AIO fighter by Wassupwassup does not support features that it states that it does in the 1st page. It states that it supports teleporting and safespot and range suport however many of these featurees are broken and have been for the past few weeks. Teleporting it just constantly clicks the magic tab without moving the mouse to the required spell, safespot it keeps runnning off the spot to agro the monsters if they are too far away or they walk away from you. Please get a fix for these. Please contact the script maker and ask him to refund our money or update the script. @FallenShadow @Mute @Usa
  16. Only respond if you're truly interested in making about 10 of these accounts in 1 or 2 months without bots. I will provide you with the fresh level 3 member accounts and memberships. !NO BOTS! Skills needed: - Firemaking (60) - Runecrafting (44) - Agility (50) Combat needed : - Attack/ Strength (40) - Defence (60) Deadline for each 2 accounts will be 8 days. Payment methods will be 07GP or PayPal. If trusted we can discus on skype about the payment and working time. if NOT trusted, payment after recieving the completed account. Skype : ireloadi BE SURE TO POST A REPLY BELOW SAYING THAT YOU'VE ADDED ME ON SKYPE.
  17. Note: I only have 5 feedback so I ask you keep the bank to a 3m minimum. Before you use my service please acknowledge the following: #1: Take a picture of your bank before the purchase. #2: Keep bank below 3m GP, or trade it to another account. #3: All of the orders will be hand done. #4: Orders will be recorded upon request. #5: Within one business week the recording will be uploaded as a private YouYube video providing you with the only link. #6: If you have over 3,000,000 RS07 GP on the account, up to 3,000,000 GP will be refunded if missing. #7: I am not responsible for bans and I will be recording any and all transactions + orders. #8: Do not sign into the account until you have been given permission or else the order will be canceled without a refund. #9: Due to the kind of service this is, refunds can not be provided. Attack, Strength, Defense: 1-30 (10.55$) 30-50 (18.50$) 50-60 (17.25$) Ranging Include supplies or add the following amounts. 1-30 (9.89$) if no supplies add 1.90$. 30-50 (16.50$) if no supplies add 5.40$ 50-60 (17.25$) if no supplies add 6.70$ I am aware supplies may be slightly extra but to transfer money takes time, and time is money. Handmade Tutorial Island Accounts 5 Hand-Made accounts is 5.00$ 10 Hand-Made accounts is 7.50$ 25 Hand-Made accounts is 15.00$ (Upon-Request larger bulks may be issued.) Skilling accounts upon request! USA Hand Made accounts. Skype @ joshlikesu22
  18. I have begun to bot yesterday but cant get the script to work. It says rock cake, overloads, prayer all supported, but there are no options for these things to be used with dh. can anyone help me set up a good way to nmz with overloads/pray./rock?
  19. So what is this script? This script is pretty simple. Basically, it does everything in RS for you. It's designed to let you choose to bot ANY method using a task system. For you, that means you can set it up do one method after another. For example, you could make it fish shrimp at draynor until 20 fishing, then kill chickens using the bronze sword and shield in your bank while looting feathers, then once you get over 1000 feathers, it can automatically go to edgeville and fly fish until 40 fishing. All with 1 press of the start script button. But it goes beyond that. You don't just have to train an army of fishers, or an army of woodcutters. This script will allow you to train an army of fishing, woodcutting, questing, dragon killers. Not only will it train you in any stats, but it also does high end methods, such as Dragon Killing, Magic tree chopping, fishing guild fishing, etc. Lets say you don't need to train accounts. Maybe you just want to use it on your main. It's perfect for that, too. It's been long thought that botting in 1 spot was very detectable by Jagex's antibot. Evidence has suggested this. With this script, you can make it do different tasks. So maybe you want your main to fish for sharks for 1-3 hours, then cook sharks, then do BDK for 2-5 hours, then take a 6-9 hour break, then WC magics with a dragon axe. This script can make that happen. Features: Woodcutting (Banking, powerchopping, picking up nests, auto-upgrade axe, auto-buy axe from shop if needed): Lumbridge Normals Varrock West Normals Varrock East Normals Draynor Normals Lumbridge Oaks Varrock West Oaks Varrock East Oaks Draynor Oaks Lumbridge Willows Catherby Willows Draynor Willows Catherby Yews Seers Yews Lumbridge Yews Seers Magics Fishing (Banking, powerfishing, Auto-buy equipment, option to drop tuna): Lumbridge small net Draynor small net Edgeville/Barb Village Fly Fishing Catherby Lobsters Catherby Harpoon Fishing Guild Lobsters Fishing Guild Harpoon Mining (Banking, powermining, all ores): Lumbridge Mine Varrock West Mine Varrock East Mine Al Kharid Mine Smelting: All bars, including cannonballs Al kharid furnace Falador Furnace Ring of Forging support Shop Buying: 100% custom Buys from any shop (npc or object) Banking support Stops buying at certain stocks (custom) F2P support Buy 1 at a time support Flax Picking: Seers Quests: Cooks Assistant (credits to gef30) Other: Custom Antiban that you decide on ABCL 10 Universal banking system that "remembers" your bank at all times Travels using teleport tabs if you have them Switches tasks based on level, time ran, or by items. So you can make it stop when you are running low on something, or make it stop when you get a certain amount of an items Future Features: AIO Combat with presets, banking, etc. Specific combat (BDK, GDK, Rock Crabs, Chaos Druids, Hill Giants) AIO Merchanting AIO Fletching AIO Crafting AIO Hunter + More GUI: Planned Pricing: ** Need suggestions here Beta Testing: I'm currently looking for beta testers. This script should be released within the next few weeks. The more people involved, the less time it will take. Please add my skype (wastedbro) Post any suggestions or comments here.
  20. I'm looking for a script that can use magic/melee to kill a low level monster, pick up the loot, and when inventory is full be able to use a deposit box (not a bank) and then return to the area and continue killing. Willing to pay for the work. Pm for specific details!
  21. So I used a combat bot on a members account a few months ago and it was flawless, I got to 92 strength before I was caught and banned, and that was probably because I was really running it flat out. But now, on a free world, I ran a combat bot on chickens for about 3 hours and I get banned. What's the deal here? Is it because of RS updates, because its a free world or both? Can't figure it out. Thanks for any help!
  22. GFX by @ohParadox Important Info:
  23. I'm looking for possibly two scripts. I am open to what I want made for me, as I'm not looking for anything too too specific. Something for combat is my priority, something that could possibly make cash as well but is not needed as a must. It must be do-able on an account with 1 defense, and if it does have some source of profit involved, at least be able to achieve 45k+ exp an hour, preferably to work with both range/mage and melee, but open on that. I'm also possibly looking for a good goldfarming script, I don't know of any good methods but something that is PRIVATE and not too public yet, or something that can maintain high gp/hr even if a lot of people are there, but I'd like it to not be too well known for botters as I don't want to get banned instantly. Would be nice if this were doable on lower level accounts, with maybe 10-20 hours tops invested on the accounts before botting TOPS, as I'd like to be able to run a few accounts, and not need it to be some crazy high level requirements to be able to even begin farming. HOWEVER, I do have a few accounts with 70-70-1 and better, and some with 80 range, so if it's a good 300k+ an hour and it's a great script idea, I will pay for that! For both of these scripts I would like a very good antiban implemented, at least as good as what they require here. If you can give me a fixed price for regular updates on request in the future, that would be good too. Banking, etc, is a must, and I would really need these to not be obvious. I can pay very very good for a very good private script, but I mean it has to be BEAUTIFUL, and flawless. I can pay in RSGP (OSRS), or USD/CAD in pretty much any payment method you desire. Please PM me with script ideas and prices, as I can't post an offer here as I don't know what each of you individually can do and how much your work is worth!
  24. Features: ~ Fast, Efficient Combat. ~ Advanced Antiban. ~ Good experience and GP for new accounts. ~ Stable ~ Customizable functioning. Download: https://tribot.org/repository/index.php?search=wasted%20man%20killer&sort=default&category=all&price=any Feedback is appreciated. Enjoy Proggies:
  25. Hey guys I'm trying to bot up an account for staking but I've had bans fairly quickly. I've used Rock crab bots, Tri's experiments bot and a few others so far. What bots do you recommend for melee training with a lower ban rate?
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