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Snowbear

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About Snowbear

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  1. Snowbear

    [ABCL10] nBarrows

    @Netami GUI Calculations are indeed acting very strangely recently: Also, is there a known problem when using saved settings? I have to equip my spell, turn auto retaliate on, then click the "Magic" button in the GUI again for it to realize what spell I'm using. If I don't do this, it will immediately bank my runes on startup. Lastly, I've noticed that the bot will re-equip your magic spell once you're doing acquiring KC (if you're using melee/ranged) then get the chest and tele back to clan wars. This is inefficient/bot-like because going through the clan wars portal resets your magic spell settings anyway.
  2. @daxmagex Just wanted to increase visibility - accidentally posted my feedback from the trial under your free script's thread.
  3. Snowbear

    [ABCL10] nBarrows

    @Netami This is the second time this has happened to me - it randomly ends the script after walking into the clan wars portal with the below debug (it stops right before clicking the barrows tab to start another run). I can't find any rhyme or reason to it. I just restart the script and it proceeds on perfectly fine. I'm not using LG, only 1 tab, tried the usual deleting hooks, etc. Any idea what animation it's referring to? [16:10:51] [DEBUG] Walked to door. [16:10:51] Distance to door: 3 [16:10:51] [DEBUG] Incrementing door fail counter [16:10:52] Direction to NORTH_WEST: WEST [16:10:52] Distance to door: 2 [16:10:55] Direction to W_TO_NW: SOUTH [16:11:00] [DEBUG] Walked to door. [16:11:00] Distance to door: 3 [16:11:02] Direction to WEST: SOUTH [16:11:03] [DEBUG] Walked to door. [16:11:03] Distance to door: 3 [16:11:05] Direction to C_TO_W: EAST [16:11:08] [DEBUG] Walked to door. [16:11:08] Distance to door: 3 [16:11:10] Direction to C_TO_W: EAST [16:11:10] Distance to door: 1 [16:11:11] Direction to CENTER: EAST [16:11:12] [DEBUG] Walked to door. [16:11:12] Distance to door: 3 [16:16:26] Animation failsafe activated, ending script. [16:16:26] Animation failsafe activated, ending script. [16:16:26] Animation failsafe activated, ending script. [16:16:26] Animation failsafe activated, ending script. [16:16:26] Animation failsafe activated, ending script. [16:16:26] Animation failsafe activated, ending script. [16:16:26] Animation failsafe activated, ending script. [16:16:26] Animation failsafe activated, ending script. [16:16:26] Animation failsafe activated, ending script. [16:16:26] Animation failsafe activated, ending script. [16:16:27] Animation failsafe activated, ending script. [16:16:27] Animation failsafe activated, ending script. [16:16:27] Animation failsafe activated, ending script. [16:16:27] Animation failsafe activated, ending script. 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[16:16:42] Animation failsafe activated, ending script. [16:16:43] Animation failsafe activated, ending script. [16:16:43] Animation failsafe activated, ending script. [16:16:43] Animation failsafe activated, ending script. [16:16:43] Animation failsafe activated, ending script. [16:16:43] Animation failsafe activated, ending script. [16:16:43] Animation failsafe activated, ending script. [16:16:43] Animation failsafe activated, ending script. [16:16:43] Animation failsafe activated, ending script. [16:16:43] Animation failsafe activated, ending script. [16:16:43] Animation failsafe activated, ending script. [16:16:44] Animation failsafe activated, ending script. [16:16:44] Animation failsafe activated, ending script. [16:16:44] Animation failsafe activated, ending script. [16:16:44] Animation failsafe activated, ending script. [16:16:44] Animation failsafe activated, ending script. [16:16:44] Animation failsafe activated, ending script. [16:16:44] Animation failsafe activated, ending script. [16:16:44] Animation failsafe activated, ending script. [16:16:44] Animation failsafe activated, ending script. [16:16:44] Animation failsafe activated, ending script. [16:16:45] Animation failsafe activated, ending script. [16:16:45] Animation failsafe activated, ending script. [16:16:45] Animation failsafe activated, ending script. [16:16:45] Animation failsafe activated, ending script. [16:16:45] Animation failsafe activated, ending script. [16:16:45] Animation failsafe activated, ending script. [16:16:45] Animation failsafe activated, ending script. [16:16:45] Animation failsafe activated, ending script. [16:16:45] Animation failsafe activated, ending script. [16:16:45] Animation failsafe activated, ending script. [16:16:46] Animation failsafe activated, ending script. [16:16:46] Animation failsafe activated, ending script. [16:16:46] Animation failsafe activated, ending script. [16:16:46] Animation failsafe activated, ending script. [16:16:46] Animation failsafe activated, ending script. [16:16:46] Animation failsafe activated, ending script. [16:16:46] Animation failsafe activated, ending script. [16:16:46] Animation failsafe activated, ending script. [16:16:46] Animation failsafe activated, ending script. [16:16:46] Animation failsafe activated, ending script. [16:16:47] Animation failsafe activated, ending script. [16:16:47] Animation failsafe activated, ending script. [16:16:47] Animation failsafe activated, ending script. [16:16:51] Script Ended: nBarrows. (if relevant...) [16:11:03] [Walker Engine] Reached end of path [16:11:06] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [16:11:06] [Walker Engine] Reached end of path [16:11:12] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [16:11:12] [Walker Engine] Reached end of path [16:12:18] java.io.FileNotFoundException: http://services.runescape.com/m=itemdb_oldschool/api/catalogue/detail.json?item=2554 [16:12:18] at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1890) [16:12:18] at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:91) [16:12:18] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1484) [16:12:18] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1482) [16:12:18] at java.security.AccessController.doPrivileged(Native Method) [16:12:18] at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:782) [16:12:18] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1481) [16:12:18] at java.net.URL.openStream(URL.java:1045) [16:12:18] at scripts.starfox.m.r.o.b(Loot.java:91) [16:12:18] at scripts.starfox.m.r.u.b(LootTracker.java:164) [16:12:18] at scripts.starfox.m.r.a.b(BasicLootTracker.java:22) [16:12:18] at scripts.starfox.api.listeners.a.b(InventoryListener.java:145) [16:12:18] at scripts.starfox.api.listeners.a.f(InventoryListener.java:101) [16:12:18] at scripts.starfox.api.listeners.o.run(ListenerThread.java:126) [16:12:18] at java.lang.Thread.run(Thread.java:748) [16:12:19] java.io.FileNotFoundException: http://services.runescape.com/m=itemdb_oldschool/api/catalogue/detail.json?item=11984 [16:12:19] at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1890) [16:12:19] at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:91) [16:12:19] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1484) [16:12:19] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1482) [16:12:19] at java.security.AccessController.doPrivileged(Native Method) [16:12:19] at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:782) [16:12:19] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1481) [16:12:19] at java.net.URL.openStream(URL.java:1045) [16:12:19] at scripts.starfox.m.r.o.b(Loot.java:91) [16:12:19] at scripts.starfox.m.r.u.b(LootTracker.java:164) [16:12:19] at scripts.starfox.m.r.a.f(BasicLootTracker.java:29) [16:12:19] at scripts.starfox.api.listeners.a.f(InventoryListener.java:166) [16:12:19] at scripts.starfox.api.listeners.a.f(InventoryListener.java:113) [16:12:19] at scripts.starfox.api.listeners.o.run(ListenerThread.java:126) [16:12:19] at java.lang.Thread.run(Thread.java:748) [16:13:43] java.io.FileNotFoundException: http://services.runescape.com/m=itemdb_oldschool/api/catalogue/detail.json?item=11986 [16:13:43] at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1890) [16:13:43] at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:91) [16:13:43] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1484) [16:13:43] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1482) [16:13:43] at java.security.AccessController.doPrivileged(Native Method) [16:13:43] at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:782) [16:13:43] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1481) [16:13:43] at java.net.URL.openStream(URL.java:1045) [16:13:43] at scripts.starfox.m.r.o.b(Loot.java:91) [16:13:43] at scripts.starfox.m.r.u.b(LootTracker.java:164) [16:13:43] at scripts.starfox.m.r.a.b(BasicLootTracker.java:22) [16:13:43] at scripts.starfox.api.listeners.a.b(InventoryListener.java:145) [16:13:43] at scripts.starfox.api.listeners.a.f(InventoryListener.java:101) [16:13:43] at scripts.starfox.api.listeners.o.run(ListenerThread.java:126) [16:13:43] at java.lang.Thread.run(Thread.java:748) [16:16:47] Stopped Update Thread.
  4. Snowbear

    [ABCL10] nBarrows

    Ah, I see. I was not aware of that. I appreciate the insight. I'll keep you posted with any observations/bugs I find. I plan to make heavy use of this. Thanks again!
  5. Snowbear

    Script Review: Encoded Auto Woodcutter

    +1 Encoded's work is always quality. I've used the woodcutter personally many times, usually in order to get the 36WC requirement for NMZ quests on fresh accounts. 0 bans and 0 issues with the script thus far.
  6. Snowbear

    [ABCL10] nBarrows

    I appreciate the prompt reply. I've officially purchased the script I look forward to future updates/rewrites. The only "complaint" (as opposed to suggestions for what it should support) I would have about the script as it is right now is regarding the logic behind KC %. Let's say I set it to 88%. As a user, I'm trying to ask the script to open up the chest at actualKC >= 88%, with having the number as close to 88 as possible. That's basically what the script does, but it doesn't factor in whether or not you've killed the last brother yet. Once it opens up a few doors (looks like it always gets KC in certain rooms - corner rooms I think they're called?), it decides to get KC. Regardless of whether or not you've killed the last brother, it will get your actual KC % to >= your specified number. If you haven't killed the last brother yet, then 88% very easily becomes 95-100+%. This may not seem like a big deal, but there's been a lot of discussion over on Reddit mostly about how 75-88% maximizes runes (75 being better than 88 [some say] due to it favoring death runes over blood runes which are less expensive or something) whereas going to 89-100% KC pulls in bolt racks and other extremely low-cost items. Would you consider this to be something worth fixing and, if so, how difficult of a fix is it? Just a few lines of code or it'll have to wait for the rewrite? Lastly, I wanted to drop a quick compliment - I was so shocked that it handles staffs perfectly. This came in handy when I wanted to use my SoTD for melee as well as mage. I tested it on a noob account as well and I was able to melee with a mystic air staff. Cheers!
  7. Snowbear

    [ABCL10] nBarrows

    @Netami Extremely impressed with this script, will likely be purchasing. I wanted to ask if rings were supported? No matter what I try to do in the GUI, if my character doesn't have a RoD equipped it gets stuck on "deathwalking". My ideal behavior would be for it to use the ring I specify (ring of gods, archers ring, seers ring, whatever), and right click-->rub the RoD when it's time to bank. Am I doing something wrong or is using a combat ring unsupported? Thank you! Again, absolutely fantastic job on this script. EDIT: Also, are offensive prayers supported? Piety, Rigour, Augur, Eagles Eye, Mystic, etc.?
  8. @ParkRoach Your tile settings are not advisable. Remember that your fighting area tile does not have to relate to your safe spot tile - they can be totally different. In your settings, I can see that they're the same. I would walk to the center of that room and set a radius of 5 or something, then walk to your safe spot tile and set that. In general, in situations where monsters with the same name can be separated by distance, doors, etc. you should make sure your fighting area doesn't encompass the other areas. In other words, if you look at your minimap now, you're asking the script to consider fighting the Fire Giants that are in the middle, melee room. What you want it to do is only safe spot fire giants in the room that you're in. By changing the tile settings, you should be able to correct your problem. Let me know if this makes sense and if it works!
  9. Snowbear

    [ABCL 10] [ABC2] aAgility v2 [ALL ROOFTOPS]

    @Aropupu Let me know when you actually release it for testing, and I'll happily do a more thorough report. I wasn't aware that it wasn't intended to be released.
  10. Snowbear

    [ABCL 10] [ABC2] aAgility v2 [ALL ROOFTOPS]

    @Aropupu I've been testing the werewolf beta mode. Some feedback for you: It is undeniably stable. I've ran it for over 3 hours without seeing it get stuck a single time. No awkward mouse movements, camera rotations, nothing - excellent job. It occasionally walks past the stick. I'm unsure why. The stick is visible as a red dot on minimap and is visible on-screen within 15~ or less tiles of the player, but it will continue to the next obstacle without grabbing it. Did you implement a chance to "forget to pick up" the stick? Script does not take advantage of tick manipulation in the first few obstacles. It waits after clicking each stepping stone when this isn't really necessary. When handing the stick in, it often times clicks the minimap, runs past the guy, then turns back around to hand in the stick. This isn't fluid and absolutely kills XP/hr. I would suggest implementing one of those really cool slider settings you have for a lot of things for "rarely/sometimes/often/frequently/always right click hover NPC to hand in stick after death slide?" As a result of 2-4, I'm getting around 27k/hr xp at 60 agility, and I'm seeing online that the XP rate should be closer to 50-55k/hr. I have ABCL off, and ABCL 1 to Suicide mode, so I can't really ask the script to be any more efficient Keep up the great work and let me know if I can help in any way!
  11. Excellent script overall. Seems to occasionally get stuck when shift dropping (begins to 'use' ore), resulting in only dropping 70-80% of the inventory. Not sure if this is your code or the API. It's not a big deal though because it goes right back to mining, as opposed to infinite looping on "use ore". Seems 100% replicatable within 3 inventories with any ore at any location though. Not using LG, freshly deleted hooks and cache, etc.
  12. Snowbear

    TRiBot Release 10.8_0

    Hey @TRiLeZ, I didn't see this reported anywhere yet - in the last update, RS received updates to Stronghold of Security questions. Does the API still directly handle responding to questions or is that an individual scripter/dax webwalker thing? I'm unsure if questions are floor-specific, but I know for sure that the 3rd and 4th floors received at least 3 new questions.
  13. Snowbear

    [ABC2] Taverly Blue Dragon Killer [120-400k/hr] [Low reqs]

    @godspower33 I second the other user from almost 2 weeks ago - the script is completely unusable. It spams stamina potions at bank, and no matter what you do to try to get it unstuck it will just rapidly flip between "Antiban" and "Navigating to...".
  14. Thanks! Let me know when you do so and I'll happily retest.
  15. Snowbear

    daxFighter AIO [4/7/15]

    @daxmagex I used my 1hr free trial at Flesh Crawlers. I used about half of it learning to use the GUI (eventually figured it out - no fault of yours whatsoever). Once my settings were correct, it seems to work perfectly. I did not attempt to have it bank then return to Stronghold (is this supported?) My only two critiques are: Paint seems to be malfunctioning for loot prices. It has a negative number and the negative number displayed seems to bear no relation to the actual profit made (i.e. it isn't just putting a "-" sign in front of the actual loot value, it's totally incorrect). While the search feature for loot items is super interesting and awesome, I still miss the old "Loot all items over X value" feature. Any plans to bring that back? Thank you! EDIT: Third critique: The code that handles the retaliate vs click new NPC is slow. This results in a massive amount of "I'm already under attack" messages. In my experience at flesh crawlers, it'll average about 3-7 such messages per NPC switch until the monsters there become unaggressive. Could you take a look into this?
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