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Everything posted by probemas

  1. [10:50:32] Ryan Chand: Hey wanna buy 25m osrs ?
    [10:50:51] ▐Runescape Gold Shop▐  www.Probemas.com: Hey sure
    [10:50:59] ▐Runescape Gold Shop▐  www.Probemas.com: 1.05$/m
    [10:51:14] Ryan Chand: Pm me first please

  2. Did account training service, was really fast, thanks!
  3. 9 accounts banananed, fresh ips, clean cache, each acc was created from different ip with cache cleaned
  4. doe not work anymore
  5. If you're getting daily/weekly gold stocks - im here for you. I can buy all your gold anytime. PM me with details: Your daily/weekly amounts of gold: Payment method: Skype: I'll pm you back with my offered rates.
  6. this startup ui is made for clairvoyant users only, is full version is also looking the same?
  7. no need to rework, 70% of quest worx flaweles (disable roof), there is few bugs and tremendous amount of work have already been put into making this. if it would be premium it would make developer fix bugs faster, this one is really ass && time saver for most of my bots
  8. Logic and quest solving works fine, the problem is its probably using tribots api webwalking which fucks up everything, it goes 7 tile distance 10 minutes sometimes around all freaking area, also it goes back and forth and this is straight way to ban (very well known webwalking bug), you should use webwalking just and just to get to the starting point of a quest, then use pathmaker tool to generate proper paths. Also tabs usage is very buggy it uses without any reason most of the times. you should remove this feature. Also it discards bank content for items required for the next quest, quests will go alot quicker if script could use required items from the bank. Otherwise its great attempt to quests, if it will be premium i will definitely buy it
  9. nvm
  10. its not jagex its bluehornet smtps's (used by jagex) is greylisted on most spam databases, which means than incoming mail will be on hold for 20 minutes or rejected.
  11. Ability to omit validation email would be great, since many farmers have "catch all" domains anyway
  12. without rc 91 runner pays off in 16-18 hours, ban rate allows to survive no more than 24 hours, and players from abbyss are always reporting crafter so he spends huge amount of time in randoms, and after last update this friday karamja bots are spirited to bot worlds every 5 minutes instead of 40 before, maybe thats just for me
  13. terrible script, spamclick 3 times a second, regardless if player is animating or moving, no failsafes for inputs etc... straight way to ban. probably done with 2 lines of code
  14. So let me reconstruct the whole process: was using main acc exclusively with tribot never through browser never on other clients for 4 months ther e was no problems and this is the exact history of events, * made not really friendly post towards tribot devs, * 1st time put my acc details to tribot acc manager * ran sigma mercher for 6 hours * logged out, logged back in few hours and found my acc cleared off, stolen ~100mil * left account in varrock, found in lumbrige bank * no keyloggers, no virus, no malware , no spyware in memory. so how the hell account got hacked ? im using >20 bots on the same machine with other clients and never ever got such problems not even single issue. the only 2 possibilities is sigma mercher or tribot acc manager. im using my pc for very sensitive data and keylogger possibility is absolutely absent. i dont know what to think now, fact is fact.
  15. I've been playing with tribot for couple of weeks trying to makes few not really simple scripts. And im totally blown how bad this library is, almost all important functions either buggy either don't work or gives unexpected results. I'm not new to java neither bot scripting but never seen so buggy library. How you guys are able to write working scripts on it? probably try catching and writing alternatives for every single function and something that can be done in two lines looks like skyscraper. My bots sometimes run like crazy in circles, some times standing for 5 minutes, some times going back and forth in path, existing items return null (sometimes not), pathfinding freezes client etc. etc. etc. not even talking about 50% failed randoms. Even though i moved forward and end up with somewhat working version of a scripts which at the end gave me less than half performance to compare with other libraries. My impression that tribot is written by not too much competent coders.
  16. My whole point is to make devs pay attention on released features. Just something that i remember out of my head: Interfaces.get(...).getItems()[0].getArea() - returns null on existing item Pathfinding.astarWalk - spam clicks on minimap making bot running around like crazy Webwalking.walk() - walks to destination and then goes hell knows where Pathfinding.getDistanceTo() - most of the time locks thread RSItem.click() - sometimes spamclicks just below minimap Walking.walk - you need to call this function 20 times with same params to make it work Camera.turntoTile - turns around camera by 560 degrees thats what i find out over the week
  17. getArea() does not work anymore, use getArea on items does not work as many other functions on tribot, use private static Rectangle shopRects(int i) { return new Rectangle(80+(47*((i%8))), 70+((i/8)*47), 30, 30); } //then Mouse.click( (int) shopRects(i).getX()+random(1,30), (int) shopRects(i).getY()+random(1,30), 3); //then items[i].click("Buy 10");
  18. how sell method can contain action buy? Anyway i jut tried this it does not work, getAll lenght is always 0.
  19. not to mention that to double nats is 5 months without runners with normal breaks
  20. As said before it's just to make bold announcement on rs forums and make few legit players happy, also to pretend that jagex is really concerned about removing bots, but in reality they love financial reports when boters are flooding their servers not otherwise. It will affect some scripts, especially high performance, but smart boters survive easily such stupid attempts to interfere their business.
  21. Today ive been trainig 10 bots for skills and had to babysit them because ~50% of randoms failed, is it something to do with new rs updates or its just as it is. Short randoms were solved quickly and nicely but longer ones failed one after another.
  22. Would be failures possible due to high cpu load? i'm developing at the same time on the same machine
  23. this script smells a shit, plz delete from zdn