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About Freaking09

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  • Birthday 04/01/1997


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  1. Beautiful example, exactly what I was thinking as well. Thanks for your help, I'm gonna work on implementing this.
  2. For sure, I was taking a look a this framework and it looks pretty easy to implement. I'm just curious as to how specific each node would be. For example in my script, would it be wise to have the following nodes: walking to bank walking to spot banking fishing depositing or is each node too specific?
  3. Thanks for the suggestion gef30. Antiban is something I haven't really gotten into yet, but this looks like a great way to start. Thanks!
  4. Thanks guys, I just posted a script I've been working on, feel free to tear it apart.
  5. Hey guys, this is the first script I've created so far. I'm applying some concepts I've learned through Trilez's scripting tutorial, as well as reading through the API. I'm still a little confused as to how the Timing.waitCondition() function works, but what I've got seems to be working so far. Basically, I don't want the script to spam click a fishing spot. Another thing I'm still iffy about is the best way to get NPCs to interact with. Should I use NPCs.findNearest() or implement another function? Also, overall control flow in this script seems a little messy. I'm looking into implementing behavior trees in my next script. Feel free to give me any suggestions on what to improve for next time as well. Thanks. This script supports: starting from anywhere withdrawing net from bank walking back to spot on death
  6. Hey everybody, I've been a member here for a while, but never really posted or got to introduce myself. I'm 21 years old and I'm currently studying Computer Science at my State University. I'll be graduating in a couple of years. I've always been a fan of RuneScape since about 10/11, and to be honest, RS is what got me into computer science in the first place. I'm gonna be making some scripts and learning more about the API in hopes of becoming a scripter. I'd love your help along the way. Thanks, everyone.
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