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FALSkills

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FALSkills last won the day on March 17

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About FALSkills

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  1. Just tested it and its working for me. Please provide more info.
  2. That code is legacy code and not used in the current walker engine. 901389 is the current proper color though. Not sure what the original number came from. Majority of quest related stuff is handled server-side via player settings and varbits
  3. I've run it on several accounts in the past week without issues. If you are experiencing problems then please try closing all clients, clearing your jagex cache, and then try it again
  4. FALSkills

    GQuester

    Got an NPE while doing Tree Gnome Village: [21:48:31] java.lang.NullPointerException [21:48:31] at scripts.p2pquester.f.v.g.H(TalkingTracker3.java:34) [21:48:31] at scripts.p2pquester.P2PQuester.H(P2PQuester.java:90) [21:48:31] at scripts.p2pquester.f.v.q.H(RandomizeTreeGnome.java:28) [21:48:31] at scripts.p2pquester.P2PQuester.H(P2PQuester.java:90) [21:48:31] at scripts.p2pquester.P2PQuester.run(P2PQuester.java:81) [21:48:31] at java.lang.Thread.run(Unknown Source) [21:48:36] Script Ended: GQuester. Running well so far otherwise, thanks! edit: it also got stuck after talking to the last gnome scout. It's just standing there with nothing being printed. Stack trace: [22:34:46] Script Stack Trace: [22:34:46] java.lang.Object.wait(Native Method) [22:34:46] java.util.concurrent.ForkJoinTask.externalInterruptibleAwaitDone(Unknown Source) [22:34:46] java.util.concurrent.ForkJoinTask.get(Unknown Source) [22:34:46] scripts.dax_api.teleport_logic.d.H(TeleportManager.java:160) [22:34:46] scripts.dax_api.api_lib.a.H(DaxWalker.java:72) [22:34:46] scripts.dax_api.api_lib.a.H(DaxWalker.java:53) [22:34:46] scripts.p2pquester.f.v.i.H(WalkingToBalista.java:22) [22:34:46] scripts.p2pquester.P2PQuester.H(P2PQuester.java:90) [22:34:46] scripts.p2pquester.f.v.q.H(RandomizeTreeGnome.java:28) [22:34:46] scripts.p2pquester.P2PQuester.H(P2PQuester.java:90) [22:34:46] scripts.p2pquester.P2PQuester.run(P2PQuester.java:81) [22:34:46] java.lang.Thread.run(Unknown Source)
  5. Probably occurred due to re-running the script. Use Start Script to re-run this one.
  6. Daxwalker is a public library but I have no idea what version your code is on so it might not translate. https://github.com/itsdax/Runescape-Web-Walker-Engine/
  7. That will not be an option at this time.
  8. Web Editor (backend) updates: Yanille house north of Wizard's Guild - upstairs added Remove Fossil Island ferry link: barge to sea (does not exist) Add Brimstail's cave Add Elite Lumbridge diary varbit for fairy rings Add Crafting Guild entrance + bank Add spider web requirement - must have a weapon with slash, a knife, or a weapon with slash in inventory. Add spider webs: varrock sewers, Yanille dungeon entrance, wilderness lever, lava maze. mage bank Fix tree collision near Tower of Life Add dark essence mine shortcuts Add Arceuus fairy ring varbit Allow shantay pass path with coins OR shantay pass For walker engine, my current branch will be merged into main branch soon https://github.com/FALSkills/Runescape-Web-Walker-Engine/tree/bulk_path_changes Additional updates will follow per dax. Bolded updates will require the current walker engine.
  9. Hopefully today. You won't need to change any source code, the change is completely server side.
  10. I suppose I could finally let loose the stranglehold I have over the underground kitten market...
  11. It was removed by mistake, it will be included in paths after the next deployment, which should be very soon.
  12. It has been discontinued.
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