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FALSkills

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FALSkills last won the day on May 28

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About FALSkills

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  1. I will be adding custom NPC + locations for killing probably within 2 weeks. It will not be included at the premium release, which I hope will be at the end of the week. Been busy with back-to-work stuff since my state has re-opened businesses etc, but I'm finally able to commit quite a bit more time to development.
  2. I only have a goofy dog though...
  3. I would add yourself as a follower to Todd, Trilez, and Fluffee for new threads as they would be the ones posting any major updates!
  4. Historically, a new thread is posted by Todd or Trilez when they release an update which includes the patch notes. That hasn't been happening lately, I will ask Todd if he can try to.
  5. Make sure you are on the latest version of TRiBot. Looks like you are on an older version where Projection methods are broken.
  6. Clicking the screen instead of the minimap is not a guaranteed solution. If the generated route from your mouse click still takes you through the tree, it will not move. I'll investigate other options.
  7. I think you have your tiles swapped for those. Kalphite Slayer Cave is definitely supported, I just generated a path there. If you are passing a random tile in an area, you are potentially going to try to walk to blocked tiles which DaxWalker will not return a path for. Waterfall dungeon itself is mapped, however the link from the waterfall entrance to the dungeon entrance does not seem to be working properly. I'll see if I can get it to work, but it's an edge case so it might be something Dax will be better able to figure out. I know you are complaining about a specific script, I can't update that script. It's not my script. I personally handled the undead tree in my scripts using the walking condition which you are able to include as an argument. I'll see what I can do to add a fix to the main engine- however the owner of dWalker will need to update it in order for that to mean anything to you.
  8. Please be sure to grab the commit for the new navigation special case for Nardah Carpet Ride, found here https://github.com/itsdax/Runescape-Web-Walker-Engine/pull/59/commits/5630036878d6e67eeb06cc630dcd4283be9eae51
  9. I believe that the script is only configured to check inventory items for light sources, which is probably why the kandarin headgear isn't being detected. I will add that check. I will add some debug messages to the fenkenstrain castle workflow to try to see what setting is different on your account than the ones I've completed that portion on. I need specifics for things like the ardy cloak teleport. The ardy cloak probably has a different teleport option when it is equipped versus when it is in your inventory. I can grab that info on my account though.
  10. The clue in the picture will require a light source and a rope if you have not opened the cave entrance. Do you have the selected light source in your bank? The script should buy a rope if you are missing one. I will look at adding a message + ending the script upon discovering you are missing your light source, assuming that is the case. The fenkenstrain clue uses RSVarBit data to determine if the underground area has been unlocked. It actually doesn't need to check the quest status at all - there is a specific varbit that correlates to the triangle prism being placed on the tomb, and another separate varbit that correlates to the gate being unlocked after killing the level 50 experiment. If your account is consistently giving incorrect data for that, please send me a PM with your account info so that I can check it out.
  11. https://tribot.org/forums/topic/77433-zamorak-mage-miniquest/
  12. Medium clues currently only supports eclectic implings. It will support stone chests in the lizardman temple as well as custom NPCs
  13. The premium version of this script is being discontinued as it has been purchased by an individual for private use. I will be drastically increasing the price of this script at the end of the week, and then discontinuing it after all active auths have expired. I appreciate all subscribers thus far, however this opportunity was too good for me not to take.
  14. Hi all, I have had a clue solver in development/beta for a while now, and it's ready for you to try it out! Development thread Repository link This script currently is able to: Solve all easy clues Solve all medium clues Open Baby, Gourmet, and Eclectic impling jars for easy/medium clues Use Eclectic implings for medium, Gourmet for easy. Thieve HAM members for easy clues I plan on adding: Combat methods of obtaining Medium clues - cannon guards at custom locations, etc. Thieving stone chests for medium clues (Zeah) Hard clue solver Elite clue solver ? Master clue solver ? However the higher level clues will take some time to work out! Medium clue scroll requirements: All requirements can be found here. I will also list them below and include which requirements this script will automatically get for you! If you don't meet a requirement, the script handles error based upon your choices in the GUI: it will either drop the clue, or end the script. Why complete medium clue scrolls? PROFIT Math below: Here is an awesome screenshot showing 2 ranger boots in 1 hour, and 72m/hr profit (obviously this rate will not be kept) The script has over a thousand clue scrolls completed in the past few days! Let's keep that number going up Estimated pricing at release: $5/month for 1 instance, $20/month for 10
  15. Can you provide a script stack trace during the long delay?
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