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dodgedave

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About dodgedave

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    Senior Botter
  • Birthday 03/05/1991

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  1. Ahh, same issue unforunately. Doesn't seem to acknowledge the unofficial loader at all after the recent tribot update
  2. Activated a failsafe and this was the screenshot. [23:47:21] [Walker Engine] Could not detect closest tile to player in path. [23:47:21] [Walker Engine] Failed attempt on action. [23:47:23] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:47:23] [Walker Engine] Reached end of path [23:53:52] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:53:52] [Walker Engine] Reached end of path [23:54:09] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:54:09] [Walker Engine] Reached end of path [23:55:07] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:55:07] [Walker Engine] Reached end of path [23:55:08] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:55:08] [Walker Engine] Reached end of path [23:55:14] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:55:14] [Walker Engine] Reached end of path [23:55:15] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:55:15] [Walker Engine] Reached end of path [23:55:15] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:55:15] [Walker Engine] Reached end of path [23:55:16] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:55:16] [Walker Engine] Reached end of path [00:01:07] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [00:01:08] [Walker Engine] Failed far click... [00:01:45] [Walker Engine] Failed attempt on action. [00:01:46] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [00:01:47] [Walker Engine] Reached end of path [00:06:43] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [00:06:43] [Walker Engine] Reached end of path [00:06:59] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [00:07:00] [Walker Engine] Failed far click... [23:46:27] Current room: NORTH_EAST [23:46:32] Current room: NORTH_SKIP [23:46:34] Failed to walk to next door [23:46:47] Current room: NORTH_WEST [23:46:50] Current room: WEST_SKIP [23:47:07] Current room: SOUTH_WEST [23:47:11] Current room: SOUTH_SKIP [23:47:27] Current room: SOUTH_EAST [23:47:43] Current room: E_TO_SE [23:47:46] Current room: EAST [23:47:52] Current room: C_TO_E [23:48:03] Failed to find KC monster [23:48:06] Current room: CENTER [23:50:02] Found tunnel brother: Ahrim [23:52:42] Failed to click coffin [23:52:45] Current room: NORTH_EAST [23:52:50] Current room: N_TO_NE [23:53:03] Current room: NORTH [23:53:49] Current room: NW_TO_N [23:53:52] Current room: NORTH_WEST [23:53:57] Current room: WEST_SKIP [23:54:12] Current room: SOUTH_WEST [23:54:16] Current room: SOUTH_SKIP [23:55:11] Current room: SOUTH_EAST [23:55:16] Current room: E_TO_SE [23:55:19] Current room: EAST [23:55:25] Current room: C_TO_E [23:55:27] Current room: CENTER [23:56:22] Failed to dig into tomb [23:57:48] Found tunnel brother: Karil [23:58:43] Failed to open coffin [23:59:56] Current room: NORTH_EAST [00:00:04] Current room: NE_TO_E [00:00:57] Current room: EAST [00:01:08] Failed to walk to next door [00:01:12] Current room: E_TO_SE [00:01:15] Current room: SOUTH_EAST [00:01:26] Current room: SE_TO_S [00:01:28] Current room: SOUTH [00:01:43] Rotating camera for better screen path [00:01:50] Current room: C_TO_S [00:01:53] Current room: CENTER [00:03:25] Failed to open coffin [00:04:27] Trident charges are running low, recharging next bank: SEAS [00:04:48] Found tunnel brother: Guthan [00:06:26] Current room: SOUTH_EAST [00:06:31] Current room: SOUTH_SKIP [00:06:46] Current room: SOUTH_WEST [00:07:00] Failed to walk to next door [00:07:04] Current room: SW_TO_W [00:07:08] Current room: SOUTH_WEST [00:07:47] Current room: SW_TO_W [00:07:51] Current room: WEST [00:08:12] Current room: C_TO_W [00:08:14] Current room: CENTER [00:08:41] Failed banking due to missing items: [00:08:41] [Super attack, Super strength] [00:08:41] Version: 3.635 - Runtime: 04:51:50 - Profit: 1312k - Chests: 42 - Items: 0 [00:08:45] Script Ended: Netami's Barrows. [00:17:17] Downloading script 'Netami's Barrows'. [00:17:21] Script Started: Netami's Barrows. [00:17:21] Loading from profile: last [00:17:28] Loading from profile: Test [00:17:31] Rechargeable trident detected: SEAS [00:17:31] We will hop worlds first after 11 chests. [00:17:31] Caching price of item id 2434: 9677 [00:17:32] Caching price of item id 385: 810 [00:17:32] Supplies pricing: Prayer - 2419/dose ~ Food - 810 [00:17:32] Make sure to disable roofs in RS Game Settings to prevent issues in tunnels. [00:20:36] We are attempting to solve the Dismissible Random random. [00:20:40] We successfully solved the Dismissible Random random. [00:23:14] Stuck failsafe activated! Debug info: [00:23:14] Movement: 301309 [00:23:14] Animation: 150864 [00:23:14] Chest: 343118 [00:23:14] Zoom: 612 [00:23:14] A screenshot was saved of this, please send that to Netami in your bug report! [00:23:15] Stuck failsafe activated! Debug info: [00:23:15] Movement: 302748 [00:23:15] Animation: 152303 [00:23:15] Chest: 344558 [00:23:15] Zoom: 612 [00:23:15] A screenshot was saved of this, please send that to Netami in your bug report! [00:23:16] Script triggered it's ending, teleporting out of barrows.
  3. Same issues here, been happening for a while unfortunately but will be very stable with the above fixes
  4. Is anyone else having the issue of item values not registering correctly? Causes the bot to go to the bank if a pker is nearby, gears up and teleports back into the wildy with the loot?
  5. Would you perhaps consider releasing a separate premium tutorial island script? Therefore the ban complaints wouldn't taint the integrity of this restocking script?
  6. Well, not unless a tutorial island feature was added into the script in the future. But I understand the backlash you'd receive upon people receiving bans, so I can understand its not something you'd entertain Unless you separated it entirely from the restocker perhaps?
  7. I can only think of running an external script. Can't think of any other useful methods
  8. Yeah, makes perfect sense. If you could add another alternative, then that would be great
  9. Another suggestion: Add a condition where it will check if the account is or isn't disabled before starting a task Example : IF account is disabled, THEN run external script
  10. Is there any way to take into account the current number of items the player has, before requesting the set amount from the Mule? For example.. If i wanted 15m total coins on the account, but it currently has 14m, can the mule just trade over the remaining 1m instead of the set amount of 15m? Loving the updates so far.. the possibilities are pretty much endless with this script.
  11. Seems to have trouble with the chat dialog on starting the quest. Will not select an option on this parcticular dialog:- Zealot: A noble cause indeed. One that I can sympathize with, for I myself am upon a quest. One that will allow Saradomin to be glorified even in these dark lands.
  12. Seems to get stuck whilst crafting, had two accounts continuously trying to get items out of the bank at 31 crafting whilst having a full inventory of the crafting resources
  13. Minor bug report: When using the Blowpipe loading command, it will occasionally equip the darts, while trying to load the blowpipe
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