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dodgedave

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About dodgedave

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    Senior Botter
  • Birthday 03/05/1991

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  1. It seems to get stuck pulling the 'A' lever on the Ernest the Chicken quest quite often:- https://gyazo.com/11580f005d195029c82a4d42898175c8 Also if you gain a magic level fighting the Tree Gnome Village boss, the bot will stand there idling and not continue attacking, which ends up in a loop of having to respawn/fight the boss
  2. Hello, I've noticed a bug with the Vampire Slayer quest. After acquiring the stake, the bot banks it and then won't recognise that it has done this part of the quest, it will get stuck in a continuous loop for hours of walking and talking to the guy in the pub and back to the bank again etc.
  3. Hey, there seems to be a bug with it putting a rope down at the Kalphite tunnel, it selects the ropes and hovers over the tunnel, but doesn't click it https://gyazo.com/d4fe50c355fd4612515236629bb5bc8a The tunnel entrance ID is 3827, if that helps Also, does it support putting the rope down, or lighting a lantern at the lumbridge swap? thanks
  4. When will this be fixed? I'm paying for a script that's been broken for a week now
  5. No proxies are being used, but thank you for your reply Yes, tried deleting the .tribot folder, and also removing any cache traces Sometimes the client loads up fine, seems to be an intermittent issue. It leaves me unable to use the client starter to start more than one bot unfortunately.
  6. Can anyone shed some light on the recent issue i'm experiencing On client startup, either manually or using arguments, I get a black screen that states "Downloading jar: null null" with this debug:- I also seem to be having issues with the scripts randomly ending and the repository going down
  7. dodgedave

    CLI wildcard

    Hey guys, attempting to switch over to the official tribot CLI, but I'm having issues with trying to use the wildcard in a batch file, instead of typing the exact Tribot version number java -jar TRiBot*.jar <arguments> It doesn't seem to recognise the astericks wildcard in batch file scripting, can anyone shed some light on this? Thanks
  8. Has anyone else got this to work after the recent update? cheers
  9. Ahh, same issue unforunately. Doesn't seem to acknowledge the unofficial loader at all after the recent tribot update
  10. Activated a failsafe and this was the screenshot. [23:47:21] [Walker Engine] Could not detect closest tile to player in path. [23:47:21] [Walker Engine] Failed attempt on action. [23:47:23] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:47:23] [Walker Engine] Reached end of path [23:53:52] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:53:52] [Walker Engine] Reached end of path [23:54:09] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:54:09] [Walker Engine] Reached end of path [23:55:07] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:55:07] [Walker Engine] Reached end of path [23:55:08] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:55:08] [Walker Engine] Reached end of path [23:55:14] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:55:14] [Walker Engine] Reached end of path [23:55:15] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:55:15] [Walker Engine] Reached end of path [23:55:15] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:55:15] [Walker Engine] Reached end of path [23:55:16] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [23:55:16] [Walker Engine] Reached end of path [00:01:07] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [00:01:08] [Walker Engine] Failed far click... [00:01:45] [Walker Engine] Failed attempt on action. [00:01:46] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [00:01:47] [Walker Engine] Reached end of path [00:06:43] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [00:06:43] [Walker Engine] Reached end of path [00:06:59] [Walker Engine] PATH_DEBUG[ END_OF_PATH ] [00:07:00] [Walker Engine] Failed far click... [23:46:27] Current room: NORTH_EAST [23:46:32] Current room: NORTH_SKIP [23:46:34] Failed to walk to next door [23:46:47] Current room: NORTH_WEST [23:46:50] Current room: WEST_SKIP [23:47:07] Current room: SOUTH_WEST [23:47:11] Current room: SOUTH_SKIP [23:47:27] Current room: SOUTH_EAST [23:47:43] Current room: E_TO_SE [23:47:46] Current room: EAST [23:47:52] Current room: C_TO_E [23:48:03] Failed to find KC monster [23:48:06] Current room: CENTER [23:50:02] Found tunnel brother: Ahrim [23:52:42] Failed to click coffin [23:52:45] Current room: NORTH_EAST [23:52:50] Current room: N_TO_NE [23:53:03] Current room: NORTH [23:53:49] Current room: NW_TO_N [23:53:52] Current room: NORTH_WEST [23:53:57] Current room: WEST_SKIP [23:54:12] Current room: SOUTH_WEST [23:54:16] Current room: SOUTH_SKIP [23:55:11] Current room: SOUTH_EAST [23:55:16] Current room: E_TO_SE [23:55:19] Current room: EAST [23:55:25] Current room: C_TO_E [23:55:27] Current room: CENTER [23:56:22] Failed to dig into tomb [23:57:48] Found tunnel brother: Karil [23:58:43] Failed to open coffin [23:59:56] Current room: NORTH_EAST [00:00:04] Current room: NE_TO_E [00:00:57] Current room: EAST [00:01:08] Failed to walk to next door [00:01:12] Current room: E_TO_SE [00:01:15] Current room: SOUTH_EAST [00:01:26] Current room: SE_TO_S [00:01:28] Current room: SOUTH [00:01:43] Rotating camera for better screen path [00:01:50] Current room: C_TO_S [00:01:53] Current room: CENTER [00:03:25] Failed to open coffin [00:04:27] Trident charges are running low, recharging next bank: SEAS [00:04:48] Found tunnel brother: Guthan [00:06:26] Current room: SOUTH_EAST [00:06:31] Current room: SOUTH_SKIP [00:06:46] Current room: SOUTH_WEST [00:07:00] Failed to walk to next door [00:07:04] Current room: SW_TO_W [00:07:08] Current room: SOUTH_WEST [00:07:47] Current room: SW_TO_W [00:07:51] Current room: WEST [00:08:12] Current room: C_TO_W [00:08:14] Current room: CENTER [00:08:41] Failed banking due to missing items: [00:08:41] [Super attack, Super strength] [00:08:41] Version: 3.635 - Runtime: 04:51:50 - Profit: 1312k - Chests: 42 - Items: 0 [00:08:45] Script Ended: Netami's Barrows. [00:17:17] Downloading script 'Netami's Barrows'. [00:17:21] Script Started: Netami's Barrows. [00:17:21] Loading from profile: last [00:17:28] Loading from profile: Test [00:17:31] Rechargeable trident detected: SEAS [00:17:31] We will hop worlds first after 11 chests. [00:17:31] Caching price of item id 2434: 9677 [00:17:32] Caching price of item id 385: 810 [00:17:32] Supplies pricing: Prayer - 2419/dose ~ Food - 810 [00:17:32] Make sure to disable roofs in RS Game Settings to prevent issues in tunnels. [00:20:36] We are attempting to solve the Dismissible Random random. [00:20:40] We successfully solved the Dismissible Random random. [00:23:14] Stuck failsafe activated! Debug info: [00:23:14] Movement: 301309 [00:23:14] Animation: 150864 [00:23:14] Chest: 343118 [00:23:14] Zoom: 612 [00:23:14] A screenshot was saved of this, please send that to Netami in your bug report! [00:23:15] Stuck failsafe activated! Debug info: [00:23:15] Movement: 302748 [00:23:15] Animation: 152303 [00:23:15] Chest: 344558 [00:23:15] Zoom: 612 [00:23:15] A screenshot was saved of this, please send that to Netami in your bug report! [00:23:16] Script triggered it's ending, teleporting out of barrows.
  11. Same issues here, been happening for a while unfortunately but will be very stable with the above fixes
  12. Is anyone else having the issue of item values not registering correctly? Causes the bot to go to the bank if a pker is nearby, gears up and teleports back into the wildy with the loot?
  13. Would you perhaps consider releasing a separate premium tutorial island script? Therefore the ban complaints wouldn't taint the integrity of this restocking script?
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