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About pudsta19

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  1. This is working flawlessly, thank you so much for posting this same time as the new update, fixes everything I need. It just need 1 tiny addition, accountPassword. So we dont have to add the account to tribot at all in the firstplace
  2. Lets say I have a Mining task...should it be endless mining... or a task set of MineOre tasks. And what if i want to keep a record of total Ore Mined... How would you recommend keeping track of that value outside of the shortlived task class, without creating a major spaghetti mess of code.. With this system I currently have.. Mining/tasks/MineOre.java Mining/MiningScript.java Unsure how to convey success/fail information from MineOre's execution to mining script It's really late maybe my mind is just a bit slow Edit: ok think I understand now, fail shouldn't matter the task is about completing a task in programming sense, not the same as game sense.. Did it mine ore succesfully? No... But was the mine ore TASK completed? Yeah I guess.. makes me wonder whether it should be named AttemptMineOre would probably make more sense Also static counter in another class will solve keeping track of missed ores, will give it a go tomorrow
  3. What is the solution to changing a proxy of current client in tribot. I KNOW there is no OFFICIAL API for this. I KNOW there is no OFFICIAL API for this. But there are definitely other ways to accomplish it, care to share?
  4. So unofficial will break, is there an official one in next update? Or there will be no way to start an instance other than GUI interface ?
  5. I just hate depending on third party servers in my operations especially when they decide to do a price hike or go offline out of nowhere. Implementation is simple enough for it to not really matter though so it should be good, it works very well from testing good job
  6. Will it ever support LG ? I am implementing this now but would be good to know that for future plans
  7. Does anyone know if scripts I create for private use are sent to tribot servers or are they entirely private
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