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Soxs

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About Soxs

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    New Botter
  • Birthday 05/18/1996

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  1. Could we determine the object/npc being clicked based off distance from the click and surrounding game objects? Maybe we can use active text or active menu options when the user clicks?
  2. Late night programming, looks like I tunnel-visioned when I saw the methods haha.
  3. Hey, first off thanks for replying. Secondly, is there a way to mitigate user input when they click and replace it with an API click? Whilst keeping mouse movement functional? Just realized how trilez has done his api and why that wouldn't work. I'll have to mull this one over.
  4. Hi, I'm making a script which will allow the user to record a session of game play, and an algorithm will turn this session into a finite state machine. The idea is that I will "play" the finite state machine, but before I get that far, I need to make a set of working listeners in order to create a recording of the session. I took a look at the tribot API before trying to make my own listeners from scratch and found the ListenerManager class, I am using like so: public class Interaction extends Listener implements NPCClicking, PlayerClicking, ObjectClicking, GroundItemClicking, InterfaceClicking { @Override public void onInitiate() { ListenerManager.add(this); } @Override public void groundItemClicked(RSGroundItem rsGroundItem) { recordAction(ActionType.GROUND_ITEM, rsGroundItem); } @Override public void interfaceClicked(RSInterface rsInterface) { recordAction(ActionType.INTERFACE, rsInterface); } @Override public void npcClicked(RSNPC rsnpc) { recordAction(ActionType.NPC, rsnpc); } @Override public void objectClicked(RSObject rsObject) { recordAction(ActionType.OBJECT, rsObject); } @Override public void playerClicked(RSPlayer rsPlayer) { recordAction(ActionType.PLAYER, rsPlayer); } } But unfortunately recordAction() is not being called, has anyone had any success with it?
  5. Im am going to be rewriting this script starting tonight with ABCL10 and ABC2 Stay tuned.
  6. Been away for a long while, my old rs account got banned, until I do the quest again or get my hands on an account that's done the quest I can't update this script. Will keep you all posted.
  7. They check for bytecode changes in the client too probably.
  8. Script miss places traps WAY too often. Not worth it.
  9. I want to go out of my way to high light the high quality of this script. Exceeds all others I've tried on this website in terms of efficiency, reliability and human-like gameplay.
  10. Hey Tribot. 1.08 has most of the bugs (that would stop the script functioning) squashed. You should still babysit it but it shouldn't require any interference.
  11. It doesn't do that yet but thanks for the great suggestion, I'll work to have this added when I can find the time Edit: I noticed a bug that i made by mistake without properly testing before going out which makes the script fuck up after getting the slime - it's an easy fix but, I won't be able to fix this until tomorrow.
  12. Quick-links: Repository: https://tribot.org/repository/script/id/1226 This script worships the ectofuntus using any bones you'd like. Requirements: -Ghosts ahoy quest. -Ectophial in inventory. -9 Buckets in inventory. -9 Pots in inventory. -make sure you wield your ghost speak amulet. Features: -Collects buckets of slime. -Crushes bones into bonemeal. -Worships the Ectofuntus. -Collects Ecto-Tokens. -Supports banking. Upcoming: -Buying buckets of slime from the port. -Support for the agility shortcut. Note: -I do not actively play runescape and although I've made an effort to squash the bugs, there may well be more. -If you find any bugs please post below on how to recreate it, and attach a stacktrace if available. Screenshot(s):
  13. Quick-links: Repository URL. I've been out of the scripting scene for a very long time, I thought I'd ease back in by releasing some community scripts. I made this script because I didn't want to pay/didn't like what was readily available which did the same task. This script features: Clean, well-written code. Anti-ban features that extend past of which the tribot client offers. 100% uses names, instead of ID's which makes it far less likely to break in the foreseeing future. Eats any food. Can use both north and south locations for training. Upcoming: World-hopping Potions Special attacks Bone burying Screenshot: