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Optimus

Premium Scripter
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Everything posted by Optimus

  1. Such a handsome boy
  2. Hey you just need to set your fight area by the ogres and set the tile where you want your cannon. You can leave everything else blank. If you need any assistance setting it up the best way is to contact me via discord .
  3. Are you an ironman? No the script has always been $10 / month. All I did was give you guys more instances for free and temporarily remove the 2 week package. Will have a look Is there anything in the bot debug? (You're looking at the client debug tab). Also if you have teamviewer or discord I'd be happy to help you set it up.
  4. Update: I've revised the pricing of the script, you now get double the previous amount of instances with the base package. The two week package has also been removed and replaced with the 1 month package at a better value price . The script is running great! Packages Information Free Trial Instance count: 1 Duration: 10 Hours per month $10 Package: Instance count: 4 Duration: 1 month $20 Package: Instance count: 10 Duration: 1 month $30 Package: Instance count: 20 Duration: 1 month $50 Package: Instance count: 50 Duration: 1 month To purchase the script or activate your free trial, click the image below:
  5. Update: Fixed all looting problems, sorry about that! Fixed an issue with climbing up / down ladders in your fighting area. Script will now eat food before drinking a divine potion if you're below roughly 60% HP. Script is running great, please restart your TRiBot client and clear your hooks if you come across any issues .
  6. Update: Fixed all looting problems, sorry about that! Fixed an issue with climbing up / down ladders in your fighting area. Script will now eat food before drinking a divine potion if you're below roughly 60% HP. Script is running great, please restart your TRiBot client and clear your hooks if you come across any issues . Fixed Fixed Looting is fixed, I'll review herb sack after work today, I'll have a look thanks. Yes just add the clues and brimkeys to your loot list. Thanks and good luck! Fixed . Done . I can add junk dropping shortly. Fixed. Great!
  7. Still running great, got me a bunch of orange spice. Started with a kitten which is why didn't catch a tonne but that'll get me my construction boost. Thanks.
  8. Two small updates: Updated xerics talisman teleports with the new interface. Working perfect again. Added various Tooltips around the GUI to explain some features. E.g wildcards in banking like below: The script is running great.
  9. Two small updates: Updated xerics talisman teleports with the new interface. Working perfect again. Added various Tooltips around the GUI to explain some features. E.g wildcards in banking like below: The script is running great.
  10. Update: Fixed an issue with drinkable food(E.g Saradomin brews & Jug of wine). Script will now drop empty jugs. Fixed an issue with withdrawing-all of an item. When healing to full health at the bank, the script will not eat unless the food will heal at least half of it's maximum heal. E.g if you're using lobsters, it won't heal unless you're at least 6hp down. The script can now also eat food without closing the bank. The script is running great.
  11. Update: Fixed an issue with drinkable food(E.g Saradomin brews & Jug of wine). Script will now drop empty jugs. Fixed an issue with withdrawing-all of an item. When healing to full health at the bank, the script will not eat unless the food will heal at least half of it's maximum heal. E.g if you're using lobsters, it won't heal unless you're at least 6hp down. The script can now also eat food without closing the bank. @demachinarum @realidadk2 Both your problems should be fixed now let me know. The script is running great. Please clear your TRiBot hooks and restart your client, also make sure you've enabled middle mouse camera movement. If you're still having issues please contact me on discord .
  12. That's usually an issue with your internet provider / DNS. Try refreshing you tribot hooks, flushing your DNS and using a different java version. If that doesn't work please contact me on discord and i'll sort you out.
  13. Update: Removed invitational worlds from worldhopping list. If worldhopping is enabled and Runescape gives you the 6-hour automatic logout message, the script will hop worlds to reset the timer.
  14. Update: Removed invitational worlds from worldhopping list. If worldhopping is enabled and Runescape gives you the 6-hour automatic logout message, the script will hop worlds to reset the timer. Done and done .
  15. Restart your TRiBot client, should be good now . Let me know. The Oldschool grand exchange website was down, should be back online now . Please send me screenshots of your settings. You don't need to use food.
  16. Huge update today! New feature: Polygon fighting areas! This means you can now customize the shape of your fighting area. Very useful for training inside tight spaces like the Stronghold of security, or inside houses. Here is an example of setting up the fight area at the Edgeville man house. Setting an area up like this means flawless interactions with doors. New feature: Re-aggro monsters when you lose aggro. (Works on all monsters). This feature means the script also now fully supports Rock, Sand, Swamp and Ammonite crabs at ALL locations. Smaller Updates: You can now eat food, use cannon and safe spot while doing all non-combat magic training methods. The protection tab on the GUI has been renamed "Safety". Safe spotting has been moved to the safety tab. Script now supports Saradomin brews. Fixed cannonball counter. Added failsafe for selecting a teleport in the GUI when you don't have runes. Script now clicks continue on the level up screen that shows new things you've unlocked. Script will now detect which monster will aggro to you next, preventing the script from attacking another npc right as one hits you. Other small adjustments that users asked for that I didn't write down. The script is running amazing .
  17. Huge update today! New feature: Polygon fighting areas! This means you can now customize the shape of your fighting area. Very useful for training inside tight spaces like the Stronghold of security, or inside houses. Here is an example of setting up the fight area at the Edgeville man house. Setting an area up like this means flawless interactions with doors. New feature: Re-aggro monsters when you lose aggro. (Works on all monsters). This feature means the script also now fully supports Rock, Sand, Swamp and Ammonite crabs at ALL locations. Smaller Updates: You can now eat food, use cannon and safe spot while doing all non-combat magic training methods. The protection tab on the GUI has been renamed "Safety". Safe spotting has been moved to the safety tab. Script now supports Saradomin brews. Fixed cannonball counter. Added failsafe for selecting a teleport in the GUI when you don't have runes. Script now clicks continue on the level up screen that shows new things you've unlocked. Script will now detect which monster will aggro to you next, preventing the script from attacking another npc right as one hits you. Other small adjustments that users asked for that I didn't write down. The script is running amazing .
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