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Naton

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Naton last won the day on May 14

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About Naton

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    nScripting

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  1. This looks like tribot is failing to download the script from the repository, probably some connection issue. Unfortunately I don't believe there's anything I can do to the script to affect this. Does it load properly on tribot 10?
  2. Make sure to specify the path to the tribot loader jar (and not the tribot.jar in your tribot/dependencies folder) You can enable debug mode in settings to print additional stuff in the console to maybe figure it out
  3. NMZ is generally safer than other things to bot. It looks like you ran the script for 24 hours according to the highscores http://nscripting.com/highscores/nmz/
  4. Please right click the console -> copy all and paste it. Edit nvm - looks like some issue with tribots loader `[01:49:00] Error: Unable to access jarfile C:\Users\Administrator\AppData\Roaming\.tribot\dependancies\TRiBot-11.1.2.jar`
  5. You have to give it an account to use - when you start the script you have to choose "start with config" and not "start". This can be kind of tricky and multiple people have gotten confused on this since the tribot 11 release. Hopefully they look into making it more intuitive.
  6. I just released a new update that makes use of a new arg added to stay attached to the process for additional debug information. Please download the latest version, make sure debug mode is enabled, and try again and send me everything that shows up
  7. Nope this looks like the tribot loader is trying to start the tribot client Make sure you can load the tribot 11 client manually I've added in support for tribot 11 proxies
  8. Thanks for reminding me - tribot now stores proxies differently. I will add support for this shortly. Enable debug mode and check what is being printed, and make sure tribot 11 actually loads for you when you load it manually as well.
  9. With the release of tribot 11, two things have been changed with the tribot cli. It requires you to pass in a tribot account and you now have to launch the tribot loader instead of the tribot jar. This mean that you will have to provide a tribot account to the graphical client starter, and you will have to tell it where your tribot loader is. I've submitted an update for this (really just forces you to set login info and a tribot loader path, and removes the options to enable/disable them). If you want to continue using it with tribot 10, please download the old version (1.0.14). https://github.com/Naton1/Graphical-Client-Starter/releases And of course, this is open source so you can review the code and build the application yourself.
  10. Do you mean tribot 11? Can you send the debug? Sounds like a tribot 11 issue but I can look into it. Tribot 10 is still accessible here for the time being https://tribot.org/forums/topic/82579-tribot-10-legacy-launcher/?tab=comments#comment-986880
  11. Hey I'm sorry to hear you got banned. According to my logs you ran the script for 12 hours (I'm presuming 12 hours straight). All runtime is visible here http://nscripting.com/highscores/nmz/. Mondays are usually a big ban day and you can often get banned for anything you botted over the weekend since friday.
  12. Having sounds enabled in game are the only known issue of running out of memory that I have ever heard of. If you give the clients a very small heap size when you launch them you might have issues too but as long as they are like 360 you should be fine.
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