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Einstein

Premium Scripter
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Everything posted by Einstein

  1. Einstein

    Do y’all like poetry?

    By the way, I've edited the poem, now it's even more convincing.
  2. Einstein

    Do y’all like poetry?

    Change the last two verses with this and you'll get your account unbanned 100%: But playing for hours was really too hard, So I've started botting, on my account. In just a few days, disabled it got, And now I am sorry for using that bot. So please dear Jagex forgive my mistake, The same bad decision no more I will make! Give back my account 'cause I'm broken in bits, I promise that next time I'll use Einstein's scripts!
  3. The next generation Agility Script Capable of completing almost all agility-related content in the entire game, while using a dynamic anti-detection system, based entirely on real playing data collected from the actual users. Features: A total of 14 courses added thus far, and 2 more are about to be released. Supports regular, rooftop courses, and agility mini-games. All types of food supported, wine included. Uses energy and stamina potions. Level boosting by using summer pie or agility potions - start doing a course before you have the required level. Extremely easy to setup. Save / Load / Restore defaults GUI options. The last profile is automatically loaded. Camelot tab usage. Auto-disable roofs. Automatically toggles the client in "full screen" (re-sizable mode, with the TRiBot window maximized). Hides the chat-box, preventing a known client bug from occurring. Hops worlds if too many players are nearby, or after a certain amount of time spent on world. This can be used to avoid player reports entirely. AFK Mode - Mimic a real player's inability to play uninterrupted for hours at a time. Built-in Data Collector under development. Progressive Mode 1-99 Paint animations that change dynamically based on the environment. Regular Courses: Gnome Barbarian Ape Atoll Wilderness Werewolf Rooftop Courses: Draynor Al Kharid Varrock Canifis Falador Seer's Village Pollnivneach Rellekka - coming soon Ardougne - coming soon Minigames: Agility Pyramid Brimhaven Agility Arena (Karamja) This is the first and currently the only script in the repository that can do the Brimhaven Agility Arena, but I can't take the credits for it. @TRiLeZ released the hint arrow API more "Just-In-Time" than the JRE compiler. Without having this tool at my disposal, the only solution was color detection, which would have added several hours to the total development time and it wouldn't have been nearly as accurate as the current implementation. So thank you very much! Anti-Detection Measures The customizable AFK Mode will act exactly as a real player that gets distracted by something else whilst playing RuneScape, and the automatic world hopper can be used to avoid player reports entirely, but in addition to those two systems, this script implements something truly unique: a custom reaction time generator that will be a determining factor in the overall behavior and efficiency of the script. What exactly does this mean and why is this important? One of the fundamental ways in which computers and humans differ, is that computers are incredibly consistent in executing their tasks. When the RuneScape playing data is analyzed, the average script is so obviously different from the human player that Jagex can instantly tell which one is the bot. A naive approach to solving the computer's consistency problem is adding randomization. But this doesn't solve the problem at all, because yet another in-human pattern has been created: the script is now consistently inconsistent. I strongly believe that the only way to defeat a data-mining bot detection system, is to provide script input that is indiscernible from real human input. And that's exactly what I did. Based on over 200 variables containing biometric data, this system will generate and inject delays during the script's runtime, making it act exactly as the human that provided the data (with certain variation, of course). A built-in data collector will be released soon, and the users will have the ability to record and submit their own playing data, which the script will subsequently use. The bigger the data sample and the more users submit their own recorded data, the more accurate and human-like the system becomes. Does this mean that the ban-rate for this script will be absolute 0? Nobody can make this claim for any script. But I can confidently say that Jagex is going to have the hardest time of their lives trying to figure out which one is the real human and which one is the bot, as their game input is virtually identical. Current limitations The script is unable to walk to the following courses: Ape Atoll Werewolf course Upcoming features Adding walking support for the 2 areas mentioned above. ETA: November 30. Adding teleporting support and quick transportation for all areas. ETA: None. Releasing the Data Collector and starting to implement user-submitted data into the script. ETA: December 15.
  4. Einstein

    Relative Agility - Written by Einstein

    The issue that occurred when walking near the Seers' Village church has been fixed.
  5. Hundreds of hours of work have been invested into this project. Probably the best Woodcutter on TRiBot ABC2 level 10 - full implementation Complex anti-ban system based on real human biometric data that emulates human behavior Full support for the Woodcutting Guild - script can also teleport there using a Skills necklace Redwood chopping Lumberjack outfit Infernal axe Beaver support Custom random-event dismissing system 5 different log disposal methods, including Firemaking and Fletching the chopped logs Automatically trades logs to the mule account - unlike other woodcutting scripts, this feature is offered completely free! Intelligent axe switching upon leveling up Buys axes from Grand Exchange Progressive mode: Tree switching upon leveling up Human-like inventory items re-arranging Support for re-sizable mode Looking glass compatibility Goldfarming tools CPU Optimization F2P Goldfarming support Interoperability with Bot Supplier & Mule script The ability to Save / Load / Quick-Load / Reset profiles Intuitive and user friendly GUI Custom World Hopper World switching if there are too many / any players nearby. This will maximize your profit or even allow you to avoid player reports entirely by automatically hopping worlds if someone is nearby. Dynamically changing paint and lots of visual cues that indicate the script's current state Custom Walking System Over 50 preset locations all over RuneScape and the ability to define your own custom areas Anti-Detection System: Train your account safe Einstein's Woodcutter implements Anti Ban Compliance version 2, level 10, which is the highest level possible. Based on statistical analysis of real human playing data Human-like reaction times generated by a complex algorithm that takes into account 9 different factors Unique profiling for every RuneScape account that runs this script Emulating typical human behavior through timed actions based on internal timers and game interaction preferences Furthermore, I have started to collect and analyze real human playing data in order to extend the functionality of ABC2. The code is updated and improved on a regular basis. Here is inventory items re-arranging, one of the human behavior emulating features of this script: (Left) The red dots represent points chosen by an algorithm for dragging and dropping items (Right) The script is taking the axe from its random position and places it at the top of the inventory, like most humans do The script was specifically designed to be as human-like as possible. New features are being added on a regular basis and the already existing features are improved based on more real human playing data. Woodcutting is notorious for its high ban-rate. No script can guarantee a ban-rate of 0, but Einstein's Woodcutter will give you the best odds against Jagex's automated data analysis system. Goldfarming Mode Many powerful goldfarming automation tools have been included into this script. Switching from the 'casual' to 'goldfarming' mode can be done through a single click on the User Interface. Full list of Goldfarming features: Updating and improving Einstein's Woodcutter This script is currently powered by over 5000 lines of code, but its size will continue to grow as I add more features. You as the user, are free to request features to be added. If I like your idea and consider it to be a positive addition, it will be added to the script. I don't care how much time and effort it takes, and I am completely determined to keep this software the most complex, up-to-date and loved Woodcutting script. Is this the best Woodcutting script on TRiBot? That is for you to decide: Casual botter: Goldfarmer:
  6. Currently assisting @truths14 to solve this issue through PMs. Note for all users: In a future version, all the script's assets will be cached locally on the user's machine, thus eliminating the need for contacting the server after the first successful download.
  7. Einstein

    Relative Agility - Written by Einstein

    Please use https://imgur.com/ for sharing images.
  8. I'll take a look into this problem shortly. This issue will be solved through PM.
  9. You can safely use the script even if some of the images have failed to load without any problems. This usually happens if the script has been restarted many times in a short time-span or if your computer was unable to contact the host to get the images. If you've double checked that you are not blocking the connection and the firewall is disabled, you can safely run the script; the images will be loaded eventually.
  10. Is this message being displayed in the debug or is there a popup message. If the message is from the debug, what exactly did the script failed to load? (specified on the line above/below; can be either prices or images)
  11. Einstein

    Relative Agility - Written by Einstein

    I'll take a look at this, not sure if I understand exactly what's going on. In the meantime, screenshots would be very appreciated.
  12. Einstein

    Free Flax Spinner

    Updated The script will now end if there is no more flax in the bank. And remember kids, always use your IDE for editing scripts. Do not trust notepad.
  13. Einstein

    Free Flax Spinner

    Free Flax Spinner Apparently all flax spinners are outdated, so I decided to write a new one. It seems to be working. Features: Spins @Flax in Lumbridge (sorry dude) Start anywhere Requirements: 10 crafting Coded while eating breakfast, so if you find any bug please report it on this thread. Thanks!
  14. Einstein

    Account Manager - Help!

    ^ @jmlclamps Good luck.
  15. Einstein

    Account Manager - Help!

    The data stored in the account manager is only kept locally on your machine. If you haven't backed up the file, that data is lost forever.
  16. Einstein

    Relative Agility - Written by Einstein

    At first I was unsure what the problem was, because I always test the update thoroughly before releasing it on the repository... ... then I realized that after the extensive testing, I forgot the last and most important step, which is submitting the update itself! I should probably get more sleep. I'll go ahead and quote the last update post: Thank you for using my software!
  17. Einstein

    Relative Agility - Written by Einstein

    The problem with the Seers' Village door will be patched in the next release.
  18. Yes, it seems a little bit better and you've fixed some of the points that I've posted above. I would still recommend that you set void as the return type for most of your game-interacting methods, because the boolean value they currently return means nothing, and even if it had any meaning it is never used. Also, I've seen that you have copy-pasted the snipped I've sent you which explains in detail how conditional sleeping works. I've sent you this code because you've asked me to explain this concept. You should write the code yourself line by line, at least 3 time if you want to learn and make progress. Copy-pasting code doesn't get you anywhere.
  19. Probably the best Fisher on TRiBot Anti-Ban Compliance Version 2 - Level 10 Complex anti-ban system based on real human biometric data Minnows Fishing Trawler - automatically gets the angler's outfit! Fishing Guild Support 5 different fish disposal methods including cooking, with both range and logs-fire support Supports 30 different types of fish Almost all existent fishing locations included Barbarian Fishing Bare-Handed Fishing All types of harpoons supported Wielding harpoons and using their special attacks Shift dropping Automatically buys all the required tools from the Grand Exchange or from the Port Sarim shop Fully Automated Progressive Fishing and F2P Suicide Mode Goldfarming tools Interoperability with Bot Suppier & Mule, an additional script offered completely free for all my users Custom World Hopper CPU Optimization Automatically trades the fish to the mule account The ability to hop worlds if there are too many players nearby, allowing you to avoid reports entirely by switching worlds if there is any player nearby Save / Load / Quick Load last profile Argument Support Re-sizable Mode Looking Glass Compatibility Intuitive and user friendly GUI Dynamically changing paint based on the environment and the script's state Custom Walking System Custom Random Event Handling Human-like inventory items re-arranging Anti-Ban: Train your account safely Fishing is well known for its high ban-rate. One of the reasons for that is Jagex's immense collection of real human and bot playing data that they've managed to gather for this skill. Since their detection mostly relies on statistical analysis, in order to counteract this I've started to collect, analyze and process real human playing data that's being applied into my scripts. Therefore, this script's game interactions will be based on the recorded actions and behaviors of real humans. Unfortunately, no script can guarantee a ban-rate of zero, especially when some users are running a human-like script in a profoundly in-human way (such as running it for extended periods of time). However, Einstein's Fisher has been carefully coded to resemble a real human that trains Fishing without paying too much attention to the game, just like most players are doing it (AFK training). Beyond my custom anti-ban measures, this script fully implements Anti-Ban Compliance v2. Here are some of the features of this complex system: It's based on statistical analysis of real human playing data Human-like reaction times generated by a complex algorithm that takes into account 9 different factors Unique profiling for every RuneScape account that runs this script Emulating typical human behavior through timed actions based on internal timers and game interaction preferences Botting will always come with the risk of your account getting banned. But this script has been specifically designed to be as safe as possible, offering you the best odds against Jagex's automated data analysis system. Goldfarming Mode Many powerful goldfarming automation tools have been included into this script. Switching from the 'casual' to 'goldfarming' mode can be done through a single click on the User Interface. Full list of Goldfarming features: Further Development Suggestions on how to improve this script are highly appreciated. Feel free to post them in this thread, or send me a PM. Is this the best Fishing script on TRiBot? That is for you to decide: Casual botter: Goldfarmer:
  20. Einstein

    Einstein's Fisher - Probably the best Fisher on TRiBot

    Please restart the client and let me know if this issue re-occurs.
  21. I will only cover the critical issues: When getUserData is called, there is no guarantee that the required game data has been loaded. The script will show incorrect values if it's started on a newly opened client. A small delay should be added in the script's main loop. It makes more sense to update the variable action_state at the beginning of the loop, instead of having it on the last line. Storing the result of getActionState() in the action_state variable, then using this cached value is better than calling the method 5 times in the main loop, whilst the variable remains unused. tree.getDefinition() != null && tree.getDefinition().getName() != null - There is no guarantee that the second RSObjectDefinition will be non-null. This value should be cached, null checked, and only then it would be safe to use. But in this particular case, you can delete the entire line because it doesn't serve any purpose other than increasing the likelihood of the script crashing. All the static sleeps must be immediately removed. Thanks for your contribution. Looking forward to seeing your progress in scripting.
  22. As far as I know, minimizing and maximizing the window will fix this problem.
  23. Einstein

    Einstein's Fisher - Probably the best Fisher on TRiBot

    Thank you. The requested feature will be added in a future release.
  24. Einstein

    Relative Agility - Written by Einstein

    Thanks for confirming this issue. This is handled by the TRiBot API and I do not intend on modifying it.
  25. Einstein

    [I][FREE] Taking Script Requests

    ^ My vote goes to this. By the way, good luck on the Turing test! Let me know how it goes, I am eager to know if I've been friends with a real human or a robot all this time.
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