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WG Ryan

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  1. WG Ryan

    Mouse randomly moving?

    The mouse is randomly moving, how do I prevent this, I tried super.setAIAntibanState(false); but this didn't fix the issue. Anyone having an idea on which thread I need to kill to avoid the mouse from randomly moving? rep++
  2. My script clicks on NPCs/GroundItems that are hidden behind something that overlaps them. This makes it look very odd because it'll click the NPC/GroundItem through the object that overlaps it. Apparently getVisiblePoints > 0, isOnScreen, isVisible are not checks to prevent this (as they only have to do with the viewport?). Either way is there any way to check if something is actually visible because clicking for example a chicken through a wall when there's one visible infront of the wall looks really odd and botlike. Ofcourse I'll rep+ useful answers. PS: The NPC/GroundItem behind the wall is reachable, it's just that I don't want it to click through the wall when it's not visible on the screen.
  3. WG Ryan

    Question about account creation.

    Suicide botting usually means going in 24/7 no breaks. I doubt it makes (a big) difference if you do tutorial right away or after awhile.
  4. WG Ryan

    question about vip

    You need VIP-E (VIP+) for LG.
  5. WG Ryan

    need help loading tribot

    Go download Java and Java Development Kit (JDK) should work then.
  6. WG Ryan

    ABC.ShouldOpenMenu() question

    Very useful information, thanks a lot rep+
  7. So I'm looking to implement ABC2 fully, I'm still missing proper implementation of shouldOpenMenu though (got the rest done). I'm trying to make it work but this code is just left clicking: if(ABC.shouldOpenMenu()){ Clicking.click(new Filter<RSMenuNode>(){ @Override public boolean accept(RSMenuNode RSMN) { return RSMN.contains("Attack Chicken"); } }, target); return; } Am I supposed to do Clicking.hover(target) then do Mouse.click(2) and then handle the menu (since this looks like a cheapfix)? Currently I check ABC.shouldHover() && Mouse.isInBounds() and call the lines above. Unsure how you make it click the menu when the menu option I want to click is the left click option. I'm not interested in cheap fixing stuff hence why I'm here asking.
  8. WG Ryan

    Checking if an NPC is under attack.

    For safespotting you're going to want to check the NPCs aside from just your own character.
  9. WG Ryan

    Attacking NPC hidden behind object

    Unsure where I would start considering I have no idea what the current broken method is based on.
  10. Why is this code returning NPCs that are 100% hidden behind objects, I'm talking 0 points of the model are on screen. What can I do to prevent this? RSNPC[] npcs = NPCs.find(new Filter<RSNPC>(){ @Override public boolean accept(RSNPC r) { return !r.isInCombat() && r.getID() == ID && r.isClickable() && r.isOnScreen() && r.getModel().getAllVisiblePoints().length > 0; } });
  11. So I wrote my own custom ABC2 script and it's rotating the camera randomly for no reason when I'm not calling any antiban functions, it bothers me since it's way overdoing it and doing it and doing it at times I don't want it to. Anything I can do about this?
  12. WG Ryan

    Error when ending script

    Script runs and ends fine if ran for a short duration but if ran for an extended time and it's ended it produces this error. I'm looking for someone that can give me some insight, it gives no reference to my code so I have legit no idea. My run function works as follows while(run){ mainloop(); } seperate threads run the same way and therefor should terminate as the onEnd is called which sets the run boolean to false. Any insight in the error would be appreciated.
  13. WG Ryan

    [ABCL 10] [ABC2] aPlunderer v2 [Pyramid Plunder]

    When I used it it only recharged with gold artifects, have you made it withdraw artifects from the bank if the sceptre is empty as well? Because that's where it initially went wrong, sometimes in a full invent of food it didn't get enough artifects to recharge and you would be stuck.
  14. WG Ryan

    [ABCL 10] [ABC2] aPlunderer v2 [Pyramid Plunder]

    What I can tell you from my experience is that it works fine if it gets enough golden artefects before it needs to bank. Let's say you have enough of a different kind of artefects to recharge the sceptre but not enough golden ones it won't recharge. Besides that I had plenty of golden artefects in my bank which imo it should withdraw when it notices the sceptre needs to be recharged, it doesn't do that so if you have a run where you don't obtain enough golden artefects to recharge the sceptre the script can get stuck.