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warfront1 last won the day on June 16

warfront1 had the most liked content!

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About warfront1

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    TRiBot Nerd

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  1. Upon further inspection, there are certainly still errors occurring. I've re-opened the bug ticket, you can follow the technical information there. https://gitlab.com/trilez-software/tribot/TRiBot-Issues/issues/126 Thanks for the reports! Anyone who purchased the script since put back up for sale send me a pm if you would like a refund. Or shoot me a PM at the end of the month subscription if you want to wait it out for a full free month. Warfront1
  2. @Todd Issues are still persisting with the latest dev build 10.18_1, object definitions are still incorrect causing issues. I've re-opened the issue: https://gitlab.com/trilez-software/tribot/TRiBot-Issues/issues/126 Warfront1
  3. @paze And all customers any issues clicking ANY runecrafting alter is related to the TRiBoT bug. This bug is current fixed in the developmental build of tribot, please follow this guide: Warfront1
  4. @bottingbackup you must use a developmental version of TRiBoT to get cosmics to work, please refer to my last post. Warfront1
  5. I've reduced the price for customers who are anxious to start botting again. Please note that you must use a developmental version of TRiBoT to get certain aspects of the script working. Follow the below guide for more information on how to: Warfront1
  6. Small update, TRiBot Client dev's have confirmed they have taken a look at the issue, and are continuing to work through it. I was not given a finite ETA. Thanks, Warfront1
  7. Yes there is currently a client bug impacting all runecrafting scripts, as well as a few other skills, as posted earlier you can follow this issue here. https://gitlab.com/trilez-software/tribot/TRiBot-Issues/issues/126 I've currently disabled the sale of this script until an update is made. Warfront1
  8. warfront1


    Congrats on the release! I know you are currently running without PK protection, but it is wise to have some type of protection especially for a boner in the wild. Warfront1
  9. The inherent complexity of adding all of these extreme edge cases this youtuber comes up with isn't worth it typically. This snippet being a great example, as from the looks of it, in itself has the potential to throw a ConcurrentModificationException. I just viewed one of his videos for the first time yesterday in which he camped outside of a house portal for hours to get bots in a PVP world. So that particular bot may be on alert for the next month, as the next Joe Smoe attempts to make a follow up youtube video where they camp outside the same portal for an exorbitant amount of time, in which they end up reaping a few bot kills for the equivalent of $10 USD. All while the botters have 3x + that in the time frame. While I watched the video, he did bring up one scenario that was interesting. The fact that when walking to a location, a bot typically is sleeping or deferring execution to the client. I've rarely see code to change logic mid walking for such an event, based solely off of what I said earlier. Most bots have issues running even a happy path scenario now a days, especially post release many degenerating to an unusable state increasingly fast (most not even working properly on initial release). Especially free or low budget code. Warfront1
  10. This is related to the issue above, it is because there is a Client bug and TRiBoT is having difficulties properly finding the altar. You can follow the bug at the gitlab link posted above. https://gitlab.com/trilez-software/tribot/TRiBot-Issues/issues/126 Warfront1
  11. I had already alerted the dev's nearly a week back, but if you are looking to track the official report you can check here: https://gitlab.com/trilez-software/tribot/TRiBot-Issues/issues/126 TLDR: There has been no new developments. Warfront1
  12. I found checking the interface giving the player instructions (literally jagex on screen text) to be easier to use, and easier to debug (You don't even need a debug/dev tool, you just look at the screen). If I recall correctly it will have information the settings won't, so you will most likely need to use it anyway. Additional over the past 3 years there was no changes other than additions, ie poll both etc. At which time they made a few wording changes if I recall correctly. Not the most efficient method, but I simply had a function that would look for a given string in all relevant interfaces, and return it back if found. That pretty much founded the core of the state management of the script. Warfront1
  13. If you step back and think about it for a second, the point of looking glass is to make it appear as if you are using a legit client: osbuddy, runelite, official, etc to sidestep client detection. How legit does a Palemoon browser-based client look? Honestly if up most legitimacy of your account/client was a concern, you would probably look more legitimate using the regular TRiBoT client. That is unless you believe that the TRiBoT client is detected itself. But determining if someone used Palemoon browser starting last week out of the blue is a trivial query, that even the most barbaric of companies can execute within a minute or two via a few clicks. I doubt Jagex will act on it, but if you really want to up your looking glass game, try changing your user agent string on Palemoon, if you insist on using it. This seems to have some relevant info: https://forum.palemoon.org/viewtopic.php?t=17887 Warfront1
  14. Thanks for following up @Jackasia . prior to alerting customers, I made sure to alert the dev's on our private chat channel. Haven't heard or been alerted on any new developments as of yet. What other scripts/objects have you seen exhibiting this issue? Warfront1
  15. Note to customers, TRiBoT is experiencing some Client based issues, so you may notice many scripts impacted or performing oddly. A large impact for this script is that objects are being detected incorrectly. Once TRiLeZ or another Client Admin updates, Auto RuneCrafter Elite should be automatically ready to rock and roll. Happy Botting, Warfront1
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