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About musique.hf

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    Experienced Botter

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  1. school's over and i'm on my break and would be interested to fix this. if anybody wanna help me get vip and an account i can test this on ((cuz im poor as fk) pm me! gratzi.
  2. add my skype: musique.hf i can do some for free.
  3. Ill msge you when I need to. I'm busy atm with school and stuff
  4. don't have money atm for runescape membership or tribot vip so can't test...so yah.
  5. Anything get printed out in the console?
  6. The script repo link has been updated!
  7. Thanks man. I really appreciate your comments especially at how good it is at staying alive. It definitely was the hardest part of this whole project and I really enjoyed every part of it. With regards to the crossing, I understand what you mean. The thing is, sometimes Objects.findNearest wouldn't find the wilderness crossing border in front of me and would find one across the bridge which would lead me entering wilderness and seeing a bunch of skeletons and getting killed so this bot-like thing you mention was the quick fix I thought of to fix this. I'll look into it later to not have to rely on that. And also with regards to deathwalking. If you wake up and see the bot still moving, it is possible that you have died before and that deathwalking is working in some cases and the fact that sometimes that you wake up and find it at lumby idling could be because of a corner case I didn't happen upon. This is just a hypothesis but ye. Or it could be that deathwalk just doesn't work anymore and needs to be fixed. Nonetheless, if you could get me the full debug or anyone for that matter (if you or anyone do die again), that would definitely be helpful.
  8. I'll take a look and get back to you when my interviews/exams this week are over. For those that have this issue and do have the full debug, please post it here as it will definitely make debugging/fixing faster.
  9. I can add in Edgeville bank support. About the paint, I'm not an artist but I can definitely add some text info on there like profits. I'll take a jab at them whenever I have time. At the moment I'm swamped with interviews and exams this week.
  10. what you mean the script usually just turns off? You mean it idles and does nothing?
  11. hm...weird. must've been something changed in game which broke a part of my script or some corner case that didn't occur to me. Whenever you do just copy paste whatever is in the system debug into here.
  12. Do you have any more info I can go with? Last time I checked deathwalking was working for me. Location where you died? Do you have the print statements debug?
  13. I don't have states implemented so it wouldn't check state at the beginning like "it's the lava drags location and I have enough runes, let me start killing lava drags". If you stop it at the lava drags and you restart the script, it literally starts by walking to a bank if you guys get what I mean. I'll add that to my to-do list in the future.
  14. Thanks bruh. It really is an amazing script. I put my blood and sweat in it and really hope people enjoy it!
  15. Yea it doesn't withdraw anti-fire shield at the moment I'll need to add that. Thing is when I tested it it was on a pretty high def account and also factoring in the fact that the safespot when getting there doesn't require me to walk through a bunch of drags but I'll def add that on the next update. With regards to the test run and getting stuck on the entrance, I'm using DNavigator to open gates and I'm presuming it would get stuck if you get to the gate and some PKer popped up nearby and you immediately logged out before you were able to enter? Then when you relogin into another world, because you logged out before able to entering the gate, it would then assume you were already in the gate and try to run to safespot but can't cuz the gate's closed? If that's the case, then no need for a gif. If not, a gif would be nice to see what the problem is.