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Jackthedon

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Everything posted by Jackthedon

  1. Not a clue, I've never used that route myself before. On another note, I'm running a second account through everything again today and the issue regarding navigating back from hazelmere didn't occur, so it's not consistent. But on the flipside, it got stuck trying to open the door to Witches House. It was treating it as a standard door instead of getting the key and unlocking it, just sitting there spamming the door as if it's just trying to DaxWalker through it. Bot Debug: https://pastebin.com/4vmnVYQT It's weird that some things are popping up inconsistently like that, but I don't know what game changes were made today like you said so that may be relevant.
  2. Just noticed what seems to be a bug when navigating to start the Sea Slug quest: http://prntscr.com/ok2325 It just seems unable to click the Ardougne option, which is strange because I ran this yesterday without running into the issue. ? Bot Debug: https://pastebin.com/LPXxZj7Z Pausing, clicking Ardougne manually and unpausing allowed it to continue from there and bypass the issue as a temp fix.
  3. No rush, the simple user-side fix for the second issue should be to do Tree Gnome Village before The Grand Tree and that should avoid any hiccup (untested). Other than the two issues I've mentioned, I've ran an account from lvl 3 through the entire script and it's worked incredibly well!
  4. When trying to do either the Fight Arena or Tree Gnome Village and starting from the Grand Exchange, the script attempts to use the spirit tree to travel to the Gnome Stronghold even though Tree Gnome Village hasn't been completed in order to use them and therefore gets stuck. This account has completed The Grand Tree and I believe that's why this is happening. When completing The Grand Tree it always travelled via other means such as charter to Port Khazard, but since that has been completed it seems to want to use the spirit trees for everything. I imagine this is a simple error mistaking The Grand Tree for Tree Gnome Village with regards to when spirit trees are enabled for use? Extra small suggestion: Currently, navigating from the G.E to the gnome stronghold entails teleporting to Falador, running to Port Sarim, chartering to Port Khazard and then running a fair distance to the stronghold. It'd be much quicker to simply use the Amulet of Passage to teleport to The Outpost which is very close to the entrance of the Gnome Stronghold. If any of this needs clarification feel free to PM. Update: Just looked into it a little further. Completing The Grand tree does allow use of the spirit tree at the Gnome Stronghold, but none of the others (required by Tree Gnome Village). Which explains the logic of why it wants to navigate there, as it would provide the quickest way to the Tree Gnome Village, however it seems the script is assuming all trees are enabled by completing The Grand tree which isn't the case.
  5. This seems to be a DaxWalker issue as previously mentioned but I'll post it regardless just to be sure. All options selected but ordered differently. Script fails to return to the king after speaking to Hazelmere during The Grand Tree http://prntscr.com/ojlzry Client debug (Little to no relevant info): https://pastebin.com/vKjSsqcV Bot debug: https://pastebin.com/FwM9DKe0 Update: Moving manually off of the isle that Hazelmere is on seemed to fix the issue, so it may be an issue with that area instead. Perhaps navigating the ladder back down was an issue? Not too sure Other than that small hiccup it's ran for ~4 hours with no other issue
  6. To my knowledge it should work yes. If you could provide a GIF of this happening as well as the debugs (in separate pastebins) it would help a lot towards pinpointing the issue. Also be sure to make full use of the 'Read Me' file available from the GUI as it contains a lot of useful information. Again more information is needed to be of any real assistance. Feel free to join the discord (available from the script GUI) as myself and others can be of more direct help from there. Also note that a lot of useful information is displayed in the client debug with relation to the current state of the script and may help you also.
  7. Disable 'Dismiss Randoms' in your Client Settings (File > Settings). It's possible for it to be added in the future if you're able to provide a reason as to why it's beneficial to use the e version. We discussed it previously and decided there was no real benefit for using it.
  8. The 'Read Me' on the GUI has a lot of information in it for running the script, however purely for gear and such it may be worth looking through the zulrah strategy guide on the wiki: https://oldschoolrunescape.fandom.com/wiki/Zulrah/Strategies
  9. If wearing a serp in both gear presets it shouldn't bring the anti venoms I'm pretty sure.
  10. When using LG you don't want to be re-opening the OSBuddy/RL client after you've attached as this can cause issues such as tanking your FPS. Always view through the Tribot client.
  11. As for using swamp e, the script automatically refills the trident so there's no need for the extra space, as well as it being a greater wealth risk.
  12. Yes it can although you'll probably be limited to 1 kill trips for the most part, once you're getting towards 85/85 you can be looking for 2 kill trips more consistently. Getting 60 prayer will also be useful Imbued Heart is supported, the script will automatically detect it. It's typically only worthwhile with quite high level accounts that are doing 2-3 kill trips and the veng will just speed up those kills. You would definitely want to utilize a rune pouch if you do try it out. Personally I'd recommend trying it for yourself both with and without across a decent amount of kills and seeing if there's any noticeable difference in kph.
  13. You can wear a Serpentine helm or use Anti-Venom+, it's simply users preference. If you're still having trouble feel free to join the discord for further help
  14. Looking Glass will be a bit slower but it's still very much doable. Make sure you have OSBuddy permanently minimised otherwise it'll tank your FPS and cause a lot more deaths. Feel free to join the discord also
  15. I remember a while back someone was using a 1 def pure with 99 range/mage and getting a respectable amount of kills/hr. It's by no means efficient but it's doable
  16. For your first issue be sure that you consulted the documentation thread found here: If your answer isn't there, feel free to join the discord and message myself or any of the other users. For your second issue, that's often caused by not having "roof-removal" enabled which causes the tent to block the bank chest. I hope this helps
  17. 0 QP Nieve tasks remove quite a few monsters which could form a nice base for a slayer script. Just a thought
  18. I'd be game on a medium clue solver, although it will take a lot of time to create and maintain.
  19. @Aropupu Only currently using ardy course, but that's working fine with no issues if that's helpful.
  20. It can vary a lot depending on your luck with drops. I had an account last night get no unique drops and made 900k/hr profit with 86 range 82 mage. I also had an account last night get 3+ unique drops and made ~3m/hr profit with 96 mage 92 range. These values are with supplies deducted.
  21. Jackthedon

    zulrah slayer

    It's in-game under "Advanced options"
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