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Beg

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Beg last won the day on February 16 2016

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  1. Beg

    [FREE] BEG Item Combiner

    You've probably set the ids to -1, so it ignores the interface. Setup the right ids and it should work as expected. Edit: You can find the right ids using Tribot's interface explorer (or any other user-made interface explorer)
  2. Beg

    [FREE] BEG Item Combiner

    It is 28 ranging potions(2) by the way. Each ranging potion(4) is split into two 2 doses. Let me know if you get any more issues.
  3. Beg

    [FREE] BEG Item Combiner

    The clicking pattern seems very odd though because it clicks on the closest items.
  4. Beg

    [FREE] BEG Item Combiner

    Looking at the code, it seems to be a problem related to inventory timeout. Can you test with a inventory timeout of 0? Meanwhile, i've updated the script to avoid this issue. Inventory timeout will be ignored when combining 1 item at a time.
  5. Beg

    [FREE] BEG Item Combiner

    Are those the last lines? Does the script stop or just idles?
  6. Beg

    [FREE] BEG Item Combiner

    Probably nothing, what does it say on script and client debug (last 10 lines after script stopping)?
  7. Beg

    [FREE] BEG Item Combiner

    Probably nothing, what does it say on script and client debug (last 10 lines after script stopping)?
  8. Beg

    Combining items

    It can be an infinite loop with an if then else. You have a condition to bank and another condition to use items on each other. Your first item is an empty vial and second item is a 4 dose potion. for (;;) { if (bank.isbankscreenopen || inventory.getcount(firstitem) < 1 || inventory.getcount(seconditem) < 1) { bank else { combine items } }
  9. Beg

    Combining items

    Note: If you want to decant potions, there is a npc at grand exchange that does that for you (in noted form too) in a loop: if (inventory.getcount(firstitem) > 0 && inventory.getcount(seconditem) > 0) { RSItem first = inventory.find(firstitem) RSItem second = inventory.find(firstitem) if (first == null || second == null) return false if (!fixmouseselectionexcept(first)) return false if (game.getitemselectionstate == 0 && !clicking.click("use", first)) return false final int vialsCount = inventory.getcount("vial") if (!clicking.click("use", second)) return false return timing.waitcondition(new condition() { boolean active() { a sleep return inventory.getcount("vial") == vialsCount + 1 } }, a timeout) } else { bank }
  10. Beg

    [FREE] BEG Item Combiner

    I've just tested it and it seems to be working. Can you try again?
  11. Beg

    [FREE] BEG Item Combiner

    Sorry it didn't work out. I've added an option to disable bank walking on gui under settings tab. Also available with "auto_bank_walking" keyword on script's argument. I've also added an option to enable ge walking which might be convenient to whoever is using this script on grand exchange. Available on the same settings tab and also with "auto_ge_walking" keyword on script's argument. Please report any issues it might have. Thank you.
  12. Beg

    [FREE] BEG Item Combiner

    Its a known issue. Also happens after a break. It fails to detect grand exchange right after a login. Not sure why, maybe loading issues. It then runs Webwalking.walkToBank which automatically walks to the closest bank but for some reason doesn't support grand exchange bank. I'll try something else before disabling walking. Let me know if it ever happens so I can add the option to disable.
  13. Beg

    [FREE] BEG Item Combiner

    Most actions rely on completion of a previous action rather than a randomized delay. I'll make the script close the bank only after the last item has been withdraw to prevent the situation you described.
  14. Beg

    [FREE] BEG Item Combiner

    I didnt make the script wait for the 2nd item to be fully withdraw because thats not what i usually do when playing the game. The time it takes to move the cursor to close the bank should be enough to register 2nd withdraw. Are you changing the initially set mouse speed?
  15. Beg

    [FREE] BEG Item Combiner

    What do you mean fails to withdraw? The inventory timeout is used to stop the item-making whenever the timeout is reached. For example, if your inventory takes 30 seconds to complete then inventory timeout should be set at 32 or more seconds.
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