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IceKontroI last won the day on July 13 2019

IceKontroI had the most liked content!

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About IceKontroI


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  1. Did you guys make it impossible to connect to your script via a socket? That part of my script is broken ever since updating to TRiBot 11.
  2. Oh nice, you guys even made it easier to add external dependencies. This makes my life super easy!
  3. If I compile a local script, then run TRiBot 11, it just hangs forever and TRiBot never starts. If I start TRiBot with an empty bin, and then compile the script, it never refreshes the scripts so I can never run it. Is this a common issue?
  4. You can start by sending the $23 to my paypal.
  5. I'm not talking about that one-time issue in the early stage of an account where it can be insta-banned before really doing anything in-game. Of course that's an important consideration but not within the scope of responsibility of the script. I'm talking about the what a script should be doing in order to ensure the longevity of an account.
  6. The script you're using is probably just badly written, or commonly used, or both. I've had 2 accounts running for 12+ hours per day for 3 weeks each botting the same exact thing. No breaks, not switching skills, nothing. No bans at all. This was a private script I developed myself and I focused a lot on humanizing all my actions. Script quality is going to get better going from free scripts to premium ones. Going from free/premium to private scripts is going to be very expensive, but you have exclusivity which is another big factor. Quality of private scripts can be hit or miss though. I always figure it's better to do things yourself if you can. @zeraygun
  7. Thought you typed "looking for anus 07 gold seller", guess I'm in the wrong thread then.
  8. Look into more realistic sleep times. Currently you always sleep for 50 milliseconds between actions, which is a major red flag. Don't add pure randomness to it either, look into using General.randomSD(average, deviation) because it's a random normal distribution and mimics the natural bell curve of human distributions. You should be using small delays between actions of your script too, so between any two method calls that physically interact with the game world (moving the mouse, clicking, typing on the keyboard, rotating the camera) there needs to be some delay. I personally recorded myself performing some tasks in-game then looked at my own delays and modeled some generator functions around that but you could probably get away with just guessing. I hope this was useful, and happy scripting! @will6100
  9. I just sneak into peoples' houses and plug ethernet cables into their routers when they're not home to get my IP addresses.
  10. If the account is valuable to you, then probably shouldn't use keep botting, just be happy you still have it. Otherwise, might as well keep botting and see what happens.
  11. Yes, the framework is completely finished, but a few things are preventing me from releasing it for public use. There are 4 major roadblocks: I'm unsure of what the best way to dispatch events is. Currently I get the OSRS Client's Canvas and call canvas.dispatch(event) but that method is pretty rudimentary and isn't tab proof. I'm sure there's a significantly more realistic way of doing it but I lack the TRiBot and RuneScape framework knowledge to improve on it. I don't know when the OSRS Client has Java AWT Focus (KeyEvents should only be sent when in focus). I'm unable to set the "scancode" value of a KeyEvent because Reflection cannot be used in TRiBot Scripts. KeyEvents all have an int variable called "modifier" which is an indication of what mouse buttons and keyboard keys were being held down at the time of a KeyEvent being generated. I don't have access to this value and I know TRiBot tracks it. I'd need a method that returns that value in order to create proper KeyEvents. First two I've opened up suggestion issues on Gitlab, the third will be tricky to implement. All Windows machines have scancode values, so it's a red flag that a Windows OS bot doesn't send KeyEvents with values on that variable.
  12. On Windows, when a key is held down, the OS waits 500 milliseconds before repeatedly typing the key on a 33 millisecond loop cycle. If this behavior or something similar is not represented in the method you are using, you shouldn't use it.
  13. EDIT: Might be a small issue, if you're using tabs to run your farm the key press events will likely be messed up. I've not yet been able to find a workaround for this issue yet. There are tons of small bugs like this I need to fix, will be in contact when I do.
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