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weezey

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About weezey

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  1. weezey

    [Outdated] All in one support thread.

    ^ I have it ticked to "Dissmiss Randoms", it right clicks all the npcs, if it can pause the script in time and dismisses them but sometimes fails and seems like it has been built in that manner once it fails even 1 it will stop script. I got around that with adding same script to script queue *5 times but still had one of my bots shutdown though whilst others were having +20hr runtimes, idk then.
  2. weezey

    [Outdated] All in one support thread.

    If the botclient happens not to handle the random in time it says "couldn't complete random", 5 secs later the script which has ran otherwise perfectly for 7 hours, has ended? Does that mean that even 1 failure to complete random event (even as they're removed from the game kinda), mean that the script will then be forced to stop? If so how can I get it fixed; WITHOUT disabling the dismissing of random events? Second problem: https://tribot.org/forums/topic/42589-some-error-on-cmd-whilst-10hr-on/
  3. weezey

    Walking bugged etc

    It was accident.. the page wouldn't go anywhere so I stopped it from loading and clicked again, not my fault it was responding so slowly, I got fast enough internet!
  4. Another sad multiposter

  5. weezey

    Walking bugged etc

    Hey all! I'm having huge headache atm as when I use WebWalking.walkTo methods it every single time automaticly turns run on, I want it to be manual so I can run certain paths. I tried setting WebWalking.setUseRun to false at script bootup but it still does it.. Also after the rs update it seems walking broke up more (or im just feeling it so), like if I use web walker it walks too far at certain times, doesn't end up in the tile I set it walk to, mouse speed is very slow atm. And after the update I think the walking.walkto or other methods return true instantly, even if you have not reached the destination? (tried few times) Thanks in advance for fast help!! (I'm in rush lol everything fails if I can't get the script working for tomorrow!) Can somebody please delete the 2 other topics, internet was lagging so it created 3 accidentally!
  6. weezey

    Walking bugged etc

    Hey all! I'm having huge headache atm as when I use WebWalking.walkTo methods it every single time automaticly turns run on, I want it to be manual so I can run certain paths. I tried setting WebWalking.setUseRun to false at script bootup but it still does it.. Also after the rs update it seems walking broke up more (or im just feeling it so), like if I use web walker it walks too far at certain times, doesn't end up in the tile I set it walk to, mouse speed is very slow atm. And after the update I think the walking.walkto or other methods return true instantly, even if you have not reached the destination? (tried few times) Thanks in advance for fast help!! (I'm in rush lol everything fails if I can't get the script working for tomorrow!)
  7. weezey

    Walking bugged etc

    Hey all! I'm having huge headache atm as when I use WebWalking.walkTo methods it every single time automaticly turns run on, I want it to be manual so I can run certain paths. I tried setting WebWalking.setUseRun to false at script bootup but it still does it.. Also after the rs update it seems walking broke up more (or im just feeling it so), like if I use web walker it walks too far at certain times, doesn't end up in the tile I set it walk to, mouse speed is very slow atm. And after the update I think the walking.walkto or other methods return true instantly, even if you have not reached the destination? (tried few times) Thanks in advance for fast help!! (I'm in rush lol everything fails if I can't get the script working for tomorrow!)
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