Jump to content

nathansnel

Registered
  • Content count

    108
  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

nathansnel last won the day on October 6 2015

nathansnel had the most liked content!

Community Reputation

26 Excellent

About nathansnel

  • Rank
    Botter
  • Birthday 12/31/2007

Recent Profile Visitors

1,130 profile views
  1. nathansnel

    Best way to pause script thread?

    Ty, makes sense. Still curious about that method tho
  2. Hey, I am busy creating observers. When one is valid it performs a task. Since it is async however while performing that task the main Script thread is still running. The script does not have a pause method, it has suspendAll(bool) and suspendScript(bool1, bool2) which comes from ScriptEnvironment. Unfortunatly there is no docs page for this class, so i have no idea what these two booleans start for. ( i assume its possible to continue a script with that method?). It would be great if someone could enlighten me what these 2 bools stand for / explain their way of pausing/managing threads. Tyvm
  3. nathansnel

    banned 4 botting

    Cool, i just had a salami sandwich, it was pretty great.
  4. nathansnel

    Entity Selector by laniax

    wow thats amazing!! sick
  5. nathansnel

    Some api related questions

    I could use some appreciation too! So thanks for thanking me for thanking you!
  6. nathansnel

    Some api related questions

    Didnt see that but u made me check all path related stuff i found isTileWalkable, which works, thanks!
  7. nathansnel

    Some api related questions

    Hey, I've been diving into the api and have found alot of useful things but quite a few other things remain unclear; 1. What is rscharacter.getwalkingqueue(x + y)? It always returns a 10 sized array with the first 4 values being 40-70 and the rest 0,0. 2. How can i find out when the next gametick starts? I've been using Game.getloopcycle, which seems to increment every 30 ms. does that mean gameloopcycle % 30 == 0 = new tick or is it not synced? 3. Is it possible to find out if a tile is traversable? Tile.isclickable seems to be returning true even when using untraversable tiles. I could check for objects on that tile and see if the type of object cannot be walked on but that doesn't work for walls etc. Hope someone can help me out
  8. nathansnel

    What does getWalkingQueue return?

    hmk ill do that
  9. Im trying to determine if and when a certain monster might attack me, so i looked at getWalkingQueueX + y as that sounded useful. However, i have no idea what it is actually returning. The size of the array seems to be 10 with the last 6 always 0 - 0, and the first 4 being a number between 40-70, even if its safespotted. Can someone enlighten me? thx J
  10. can u make a tutorial on picking up females please im having a hard time
  11. nathansnel

    Useful frameworks

    So yesterday i spend 12 hours writing my first script. I wrote my own event framework, now after reading some script application threads, someone referred to several Task frameworks, which is basically what i was making but better. I'm happy that i found it but also slightly pissed of that i wasted an entire day. Are there any other good frameworks/snippets that adapt the tribot api for increased consistency/quality? I rather not waste another day trying to write a inferior custom implementation. thx!
  12. nathansnel

    packaging

    restart client 20 times..doesnt fix. he tries it once...badaboom. thx for the magic
  13. nathansnel

    packaging

    ok np i only have a few monkfish anyways. pmed u
  14. nathansnel

    packaging

    sure but please dont open bankdetails.txt
  15. nathansnel

    packaging

    np same here. it just says Error Loading Local Script:Main. it was working before O_o. tried deleting my .tribot folder but didnt fix
×