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nathansnel last won the day on October 6 2015

nathansnel had the most liked content!

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About nathansnel

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  • Birthday 12/31/2007

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  1. Best way to pause script thread?

    Ty, makes sense. Still curious about that method tho
  2. Hey, I am busy creating observers. When one is valid it performs a task. Since it is async however while performing that task the main Script thread is still running. The script does not have a pause method, it has suspendAll(bool) and suspendScript(bool1, bool2) which comes from ScriptEnvironment. Unfortunatly there is no docs page for this class, so i have no idea what these two booleans start for. ( i assume its possible to continue a script with that method?). It would be great if someone could enlighten me what these 2 bools stand for / explain their way of pausing/managing threads. Tyvm
  3. What time are the Automated Bans done?

    Seven minutes and thirteen seconds after the Mecca morning prayer starts
  4. banned 4 botting

    Cool, i just had a salami sandwich, it was pretty great.
  5. Pls help need money asap

    Yeah sure mate thats why your bumping a thread for three days straight trying to sell $28 of gold.
  6. Entity Selector by laniax

    wow thats amazing!! sick
  7. Some api related questions

    I could use some appreciation too! So thanks for thanking me for thanking you!
  8. Some api related questions

    Didnt see that but u made me check all path related stuff i found isTileWalkable, which works, thanks!
  9. Some api related questions

    Hey, I've been diving into the api and have found alot of useful things but quite a few other things remain unclear; 1. What is rscharacter.getwalkingqueue(x + y)? It always returns a 10 sized array with the first 4 values being 40-70 and the rest 0,0. 2. How can i find out when the next gametick starts? I've been using Game.getloopcycle, which seems to increment every 30 ms. does that mean gameloopcycle % 30 == 0 = new tick or is it not synced? 3. Is it possible to find out if a tile is traversable? Tile.isclickable seems to be returning true even when using untraversable tiles. I could check for objects on that tile and see if the type of object cannot be walked on but that doesn't work for walls etc. Hope someone can help me out
  10. What does getWalkingQueue return?

    hmk ill do that
  11. Im trying to determine if and when a certain monster might attack me, so i looked at getWalkingQueueX + y as that sounded useful. However, i have no idea what it is actually returning. The size of the array seems to be 10 with the last 6 always 0 - 0, and the first 4 being a number between 40-70, even if its safespotted. Can someone enlighten me? thx J
  12. can u make a tutorial on picking up females please im having a hard time
  13. Useful frameworks

    So yesterday i spend 12 hours writing my first script. I wrote my own event framework, now after reading some script application threads, someone referred to several Task frameworks, which is basically what i was making but better. I'm happy that i found it but also slightly pissed of that i wasted an entire day. Are there any other good frameworks/snippets that adapt the tribot api for increased consistency/quality? I rather not waste another day trying to write a inferior custom implementation. thx!
  14. packaging

    restart client 20 times..doesnt fix. he tries it once...badaboom. thx for the magic
  15. packaging

    ok np i only have a few monkfish anyways. pmed u