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Everything posted by Okina

  1. After recording some data at Pollnivneach using v3 I ran the script an got this error after about 2 obstacles: [20:30:19] Clicked obstacle (4): 439 - -1 [20:30:21] Hovered screen tile: (3365, 2978, 2) [20:30:24] New obstacle, reset all 3 - 0 [20:30:25] OC: dest [20:30:25] SH_98; [20:30:25] CO_358,100;/ [20:30:25] Clicked obstacle (5): 194 - -1 [20:30:27] Hovered screen tile: (3364, 2985, 1) [20:30:29] New obstacle, reset all 1 - 2 [20:30:30] SH_99; [20:30:30] CO_358,100;/ [20:30:30] Clicked obstacle (6): 628 - -1 [20:30:33] Hovered screen tile: (3356, 2988, 2) [20:30:35] New obstacle, reset all 1 - 0 [20:30:38] SH_100; [20:30:38] CO_358,100;/ [20:30:38] Clicked obstacle (7): 588 - -1 [20:30:43] Hovered screen tile: (3362, 3001, 3) [20:30:45] New obstacle, reset all 4 - 0 [20:30:45] SH_101; [20:30:45] CO_358,100;/ [20:30:45] Clicked obstacle (8): 547 - -1 [20:30:49] Hovered screen tile: (3367, 3001, 3) [20:30:50] New obstacle, reset all 2 - 0 [20:30:53] SH_102; [20:31:07] Mouse moved off screen! [20:31:07] New obstacle, reset all 0 - 0 [20:31:13] Next AFK in 12.132 minutes. [20:31:13] distance debug: 18 [20:31:13] LOADING DATA... [20:31:13] Tiles: 109 - Obstacle amount: 80 [20:31:13] initializing data... [20:31:13] Checking game info... [20:31:13] mt 0 [20:31:16] SH_40; [20:31:21] SH_65; [20:31:23] waiting delay 484 - mod: 484 - ex:0 [20:31:28] SH_124; java.lang.IndexOutOfBoundsException: Index: 124, Size: 109 java.util.ArrayList.rangeCheck(ArrayList.java:653) java.util.ArrayList.get(ArrayList.java:429) scripts.agility3.da.k(CourseHandler.java:726) scripts.agility3.da.k(CourseHandler.java:574) scripts.agility3.da.k(CourseHandler.java:104) scripts.agility3.da.k(CourseHandler.java:59) scripts.agility3.ja.k(Beta.java:187) scripts.agility3.ja.h(Beta.java:119) scripts.agility2.Main.run(Main.java:173) java.lang.Thread.run(Thread.java:745) [20:31:28] Script Ended: aAgility v2. [20:31:39] Downloading script 'aAgility v2'. [20:31:41] Script Started: aAgility v2.
  2. Anyone willing to share their max XP rates at Seers? I'm curious what I should be trying to achieve by optimizations. I recorded at 45k/xp/hr using v3 and currently get around 35k with all ABC2 disabled.
  3. Script running absolutely fine at Ottos Grotto but while the GUI is open at start-up, getting lots of NPE's in Bot Debug: [12:44:54] at java.util.concurrent.FutureTask.run(FutureTask.java:266) [12:44:54] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) [12:44:54] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) [12:44:54] at java.lang.Thread.run(Thread.java:745) [12:44:54] java.lang.NullPointerException: String is null [12:44:54] at sun.java2d.SunGraphics2D.drawString(SunGraphics2D.java:2916) [12:44:54] at scripts.einsteinsfisher.r.t.q.B(Painter.java:158) [12:44:54] at scripts.einsteinsfisher.EinsteinsFisher.onPaint(EinsteinsFisher.java:194) [12:44:54] at obf.SI.IM(xn:252) [12:44:54] at obf.SI.ro(xn:168) [12:44:54] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [12:44:54] at java.util.concurrent.FutureTask.run(FutureTask.java:266) This repeats roughly 4 times per second and stops occurring once I start the bot from the GUI. Using JDK8u102 OSBuddy with LG.
  4. No it isn't everyone except him/her. The terms etymology does not relate to skin colour whatsoever. Please educate yourself before patronizing others.
  5. Good tutorial. I'd recommend using interfaces over abstract classes as inheritance can be brittle. Especially since Node has no behaviour itself.
  6. Okina


    best script name eva
  7. Recording data at Gnome course, I went to record a second batch but after pressing START recording, the obstacle amount and lap amount were not incrementing as I was completing the course. Any ideas? Nothing in logs to suggest something is wrong. I've tried resetting the course, and now both obstacle amount and lap amount stick at 0. I've tried restarting my Tribot + RS client. I'm using OSBuddy with LG. I've also noticed it keeps saying "Mouse moved off screen" when I haven't moved it off-screen. UPDATE: I ran the DeleteHooksAndCache tool and that seemed to do the trick.
  8. Thanks. I should have clarified, I didn't have banking enabled, nor food, so could see no reason why it needed to go there. The client log was along the lines of "Getting game info".
  9. At Gnome Stronghold using V3 with recorded data, it kept going up and down the bank stairs in an infinite loop...
  10. I ran this on a new account, new IP and even a new PC (by chance) and was banned. Definitely something triggering a flag.
  11. Cutting logs in Varrock-West with fletch-drop selected, the bot was stuck at the bank in status "Fletching" doing nothing. I have a full inventory of logs, an axe, and a knife.
  12. The amount this bot does it mad. Congrats on the release. Quite a few pauses at Draynor agility at the end of the course (before moving to the start again). It always recovers, but just a potential chance for improvement. [13:46:51] [Debug] Failed to load / walk a path 5 times. Sleeping so we don't overload the server.
  13. I assumed that because I could load the Tribot client without issue this was a different issue. No need for the sarky comment.
  14. Excellent script, kudos. One question - is there a reason when fly fishing salmon/trout with drop after each catch enabled, it hovers over the fishing spot rather than over the free inventory slot where the fish will appear on catch (and then be dropped)? It feels like a small optimization that could help.
  15. Mine loads but cannot load any scripts [17:03:17] Downloading script 'Einstein's Fisher'. [17:03:27] Unable to load script 'Einstein's Fisher'.
  16. Script not working with arrow shafts. It opens the fletch interface then does nothing.
  17. This indicates a dependency version mismatch (i.e. one version of the library has this class, and the one you have does not).
  18. Aha. What's your JDK version, architecture (32/64-bit, and RS client?
  19. Done - if you want to get to the bottom of this quickly feel free to add me on an IM platform. I'm pretty sure we're both British, going off your spelling of behaviour.
  20. @xCode Any updates? Script is currently of no use to me.
  21. Script no longer types the name of the players house to enter (so gets stuck at portal).
  22. A friends house. Happens without fail each run. LG. Fixed client.
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