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josecab

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About josecab

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  • Birthday 12/01/1980

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  1. Bug loading the correct items in the inventory. Bug goes away if I fill my entire inventory. Probably something to do with how the while/for loop is written
  2. Hi I just bought this script and I found a bug related to randoms Method: alch Event: alch Stack-trace: n/a What was the script doing: I got a random mid alch. this means that the bot had just clicked on the alch button, therefore in the top left corner of the screen it said "Cast high alch ->". When this mode is selected runescape is expecting an item to be selected and therefore when the random handler launches it cannot talk to the npc, resulting in a failed random. FIX: @Override public void onRandom(Script.RANDOM_SOLVERS random) { //Random event started //check if bot is mid-alch! if (Game.getUptext().contains("Cast")) Mouse.click(1); /// ^ reset the "cast" button } Thanks!! please fix!! btw this is a common problem with alching scripts, as seen by the updates to another alching script: v1.074 - (-) Should now cancel off "Cast" if you get a random event and the uptext is valid. from https://tribot.org/forums/topic/3543-brmagicpro-by-bradsta-all-non-combat-spells-semi-task-based-system/
  3. That doesn't even make sense. Obviously you would use equals not contains.. From what I understand the FilterGroup uses ID's, which would need to be updated anyway. Correct me if I am wrong. Seriously? And you have rank as scripter. Oh my god. What has this world come to. Scripters with no real programming experience RSNPC[] npc = NPCs.findNearest(new FilterGroup() { @Override public boolean acceptedByAll(RSNPC npc) { return npc.getName().equals("Mime"); } }); It's pretty illogical that you could state and assume he has no programming experience just because he is unaware of a method overload. But I actually agree with you on this thread with the idea. On the contrary, it is quite logical because he does not understand what the FilterGroup class even is (else he would know it has nothing to do with IDs), and thus likely has no idea what class/method inheritance is or overriding. By the way, you also lack some programming knowledge as you stated "overload". Overriding a method and overloading are COMPLETELY different. Google it.
  4. From what I understand the FilterGroup uses ID's, which would need to be updated anyway. Correct me if I am wrong. Seriously? And you have rank as scripter. Oh my god. What has this world come to. Scripters with no real programming experience RSNPC[] npc = NPCs.findNearest(new FilterGroup() { @Override public boolean acceptedByAll(RSNPC npc) { return npc.getName().equals("Mime"); } });
  5. I would like to suggest that randoms not be based off IDs anymore but rather NPC name. This is easily possible using NPCs.findNearest(FilterGroup) And no more updates to IDs will be needed. Is there a reason it has not been already done?
  6. I would like to suggest that randoms not be based off IDs anymore but rather NPC name. This is easily possible using NPCs.findNearest(FilterGroup) And no more updates to IDs will be needed. Is there a reason it has not been already done?
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