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Showing content with the highest reputation on 01/17/2019 in Posts

  1. 6 points
    When everyone looks to goldfarm, they often look for the secret method, what to bot, how long; they're looking for this magic perfect formula to make easy money and not get banned. The truth is, that doesn't exist. What works for one person may not work for another for countless reasons. Simply put, there's too many variables involved to determine why X/Y account did/didn't get banned. Patterns can only be determined over large numbers of accounts, and even then what worked for 6 months may stop working at any time, for any reason. Instead, rather than trying to tell you there's some secret method to botting ("bot 24/7, "bot 1 hr 32mins a day, "bot green dragons" "bot X" -- almost all the people saying things like this are spewing anecdotal bullshit), I'm going to let you find out what works for you. Instead, I'll help you determine if your goldfarm is doomed to fail from the start. Time commitment When it comes to gold-farming, time is your most important resource. How much time spent does it take you to get an account producing GP? If you're F2P farming, even just 30 seconds spent per account is likely too much if you want a reasonable amount of profit. Other methods, either because of increased GP/hr, or account longevity, are worth spending a few minutes/even a few hours on. So, when you're thinking of your method, you need to think in terms of not the amount of GP/hr you'd earn doing it, but the amount of time needed to get to that point. Earning 1M/hr is nice, but if setting up 4 400k/hr accounts takes half the time, the 400k/hr method might end up being the more viable one. Figure out how long, in minutes/hours it'll take to get 1 account ready to go. If you realize it takes 4 hours of 'work' to get an account ready, and you're only making 20M profit per account, you can do some quick math based on the gold price and realize you're only earning ~$4/hr or so for your time. It's up to you to determine if the 'work' is worth it. It doesn't just take time to run a gold-farm though; It also takes in-game gold. Gold commitment Another overlooked aspect of gold-farming is gold commitment. Essentially, how much gold you need to put into an account to get it running. Generally speaking, you're looking at (cost of Bond + GP required to reach all requirements + estimated amount of 'gear/supplies' you put on the account). Certain activities can have a really high gold commitment, and can make them less desirable than initially expected. My favorite example is GE-merchanting scripts. Literally zero requirements other than a bond, and you're earning 1M or so per hour. Great in terms of time commitment, but the Gold commitment is very high. Every bit of GP you have on an account that is tied up in a method is a risk. There's a risk of the account getting banned with the wealth, Sure, you can mule off the gold whenever you're not botting, and you can even avoid jagex typical ban hours, but that's not guaranteed. So, assuming 200m of wealth to make 1m/hr flipping on an account, you need to run about 200 hours to hit the 'safe' break-even point. Now, risk on a farm like this is hard to calculate because it depends heavily on your ability to not get an account caught with lots of wealth on it. Instead, let's use something more static like a Green Dragon Killer. Your avg Green-dragon killer will have about 2-3M in gear on it (perhaps a bit more if you're using a whip. So, bond + ~3M Gear + ~500k to get it GDK ready leaves you with about a 6.5M total 'gold' cost. At ~250k/hr with medium stats, you're looking at about 26 hours as your breakeven point. So, with GE-flipping you have high risk, high reward botting. Your profit/hr is high, and your effort is low, but the potential for you to lose out hugely is there. Plus, it ties up a large amount of GP which could be used to fuel other farms. I find it's important to look at when you become profitable to determine if the farm is worth doing. Many times I've come up with a farm idea but can quickly determine that it doesn't make sense based on the logistics. Sure it may make 2m/hr, but if it requires elite diaries to get there, it's probably not worth your time. Likewise, if fletching onyx bolts is 5m/hr (I.E. when revs were first released), but requires 250m/hr investment it's probably not worth tying down/risking that much GP for. Money commitment Botting also has a monetary cost associated with it. You've got your VIP cost (which is almost negligible), Electricity costs (which I'm aware many of you may not pay for, but somebody is) Server costs Script costs Vip costs are $8. There's no way around it unless you become scripter rank, but the time commitment there outweighs any marginal savings you'd get. Electricity costs -- You either pay for your utilities or you don't, but it's costing someone money. Electricity is really expensive where I live so keeping my PC on 24/7 costs me a fair bit (Somewhere around $50/month?) For serious farmers this is negligible, but still. If you're in a warm climate there's also potential costs associated with keeping your space comfortable while your PC is generating heat. Server costs - The bulk of any gold farm's costs. Before any purchases are made, ensure your method is tried and true and you're earning enough to justify having a server. I've seen people set up 200 accounts on a Monday, get banned by Wednesday, and then get demoralized and leave their server vacant for the other 28 days of the month. Script costs - Learning basic java is a good way to cut down on script costs. If you're serious about gold-farming you're going to want to be able to make most simple scripts because you can tailor them to your needs exactly. You can make a script that gets you your desired stats in just the way you want, and for free. People will argue whether private scripts make a difference when botting, but I can tell you that if your scripts are of a similar quality to the public premium ones, it can't hurt. That said, there's nothing wrong with utilizing already existing scripts to help your farm. Granted it was back during lifetime auths, I used a AIO fighter script here for the initial account training, racked up hundreds of millions of XP earned over thousands of accounts without issue. Just spend wisely. Paying for private scripts is also a viable option, but you really need to make sure you do your due diligence, otherwise you may drop hundreds of dollars on a method that doesn't work out. TL;DR If you're looking for the secret to making billions from gold-farming you're not going to find them. They don't exist. I know a guys who swears by running RC accounts nearly 24/7 and has a handful of 99 rc accounts to prove it. It works for him, and it doesn't work for me no matter how much I try to mimic his methods. So, instead of looking for the post "10 lifehacks to really win at botting!" take some time, do some math and determine for yourself the best way to proceed. The truth is, goldfarming is a lot of trial and error, and it 's always evolving. What I made 400m/day on 4 years ago no longer works today, just as my current methods won't earn what they do now in 4 more years. Goldfarming is about adapting to the changes in the game and the economy. There are people in the world willing to play runescape for less than a dollar an hour. If you're from a developed nation you've got to be a lot smarter than they are to earn a reasonable income from gold-farming. There's also no shame in learning that gold-farming isn't for you. Sometimes it's just too difficult to get to an amount earned that's worth your time. Determine how much you value your time, and how much it feels like 'work' to manage your farm. If the rewards from your time/effort are greater than that, congratulations. If not, work at your strategy until it is. If you just can't get there, that's ok too.
  2. 2 points
  3. 1 point
    Disclaimer: The title is clickbait (kind of) I am going to try suicide botting to max. By suicide botting I'm talking about 12-16 hours a day botting the same skill until I get it to 99 (no breaks, no quests, no legit gameplay (for the most part). If I succeed I'll drop a guide detailing everything. In the meantime, I'll be posting progress reports after each 99 and anyone who wants help can ask down in the discussion and I'll try to be as detailed as I can. I've noticed a lot of people are secretive about how they got their 99s so I'm going to try something new and do the opposite If you find this helpful in getting a 99, share any strategies you used to get whatever 99 you have that I haven't yet achieved (either in the discussions or via private message). I've got a long way to go to max cape. 99s Achieved: 1 1. Smithing: used NBlast Furnace (Thank you @Naton ) https://imgur.com/a/CZFPGTB Edit: Shoutout to @CyberWizard for his botting guide. That's where all this started from so read that if you haven't already.
  4. 1 point
    Gods Runecrafter The aim of this script at the moment and for initial release is for Abyss only, no other crafting method will be included I am releasing this script as an open beta for further testing as I develop and add additional features into the script, I will keep this beta open for at least 1-2 weeks while I gather data, feedback and implement/test new features. I'm open to any suggestions to features/additions you'd like to see added, and if I think they would make a good addition, I will add them. The script is currently in a fully functional state but you should babysit it as it is technically still in the beta phase and/or not run it on an account you care about. It currently does implement ABC2 however it does not have much additional anti-ban options yet. Post progress reports, feedback, suggestions ONLY LUMBRIDGE DEATH SPAWN IS SUPPORTED AT THE MOMENT, YOU NEED TO SWITCH YOUR SPAWN TO LUMBRIDGE IF IT IS SET TO SOMEWHERE ELSE. IT IS FREE TO DO SO AT SIR TAFFY IN FALADOR PARK. Current Features: Amulet of glory teleport Edgeville banking Automatic pouch upgrading as you level (Provided they are in the bank) Pouch repairing at the Mage in Abyss. Support for Mining/Agility or Woodcutting/Agility obstacles. Anti-Pk Death-walk support (Only supports Bronze pickaxe for death-walk) Option to bring 1 food with you at all times. Option to bring stamina with you at all times. The following runes are supported at the moment Earth Rune Fire Rune Cosmic Rune Chaos rune Nature rune Currently all other tabs in the GUI are disabled but all the tab titles are planned features and will be unlocked as the beta continues The planned feature order is as follows: Progressive Restocker Other Settings Included in Other Settings are features such as Various anti-ban options to choose from Different teleport options (House tab/glory) Options to use Clan Wars banking and portal to save money on staminas And more Muling Muling will be completed and added last after everything else is implemented smoothly Save/Loading is completed (I might implement it sooner but it is lower priority at the moment) Your last settings you used will always be saved and loaded when you start the script. Automatic Pouch Grabbing option in GUI (No particular order) The Automatic Pouch Grabbing option will be for getting all 4 pouches in the abyss by killing the abyssal leeches, it will be ran separate from the other features in this script at the moment. NOTE: Death-walk is not supported at the moment. How to run the script: The following is for the time of this thread release, I will update it as the beta/script expands. Start at Edgeville bank, you can have pouches in inventory or in bank, or at Clan Wars if you are using that option. You should keep multiple bronze pickaxes in bank in the even of death Recommend manually hiding attack options on players and NPCs to prevent any inefficiencies. You will need the following items in bank: Charged glories (Eternal not supported) Pure essence (Regular essence not supported) Stamina potions (If you are using them) Food of choice Multiple Bronze pickaxes for death-walking (Currently enabled by default) Rune ess pouches (If you'd like to use them) Skill recommendations: 9+ RC (You get this from the Abyss miniquest which is required for Abyss crafting) 40+ Defense 35+ Hitpoints 40+ Agility/Mining or Woodcutting (Woodcutting is much less efficient and will result in lower GP/hr) Progress reports Known issues: ONLY LUMBRIDGE DEATH SPAWN IS SUPPORTED AT THE MOMENT, YOU NEED TO SWITCH YOUR SPAWN TO LUMBRIDGE IF IT IS SET TO SOMEWHERE ELSE
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  6. 1 point
    That's a beautiful proggy in the original post
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  10. 1 point
    Extremely looking forward to this and will be purchasing asap it's release. I will gladly help out in anyway you need.
  11. 1 point
    This is a common occurrence when creating accounts, and using them on proxies. It's very easy to get them unbanned. Use this guide Just follow these steps to get them unbanned and you're good to carry on using them on your proxy (good idea to clear cache before and after visiting the RuneScape page to be extra safe too, and use proxy on the browser you're going to be using too to keep all account entries consistent with one IP)
  12. 0 points
    Aw You must have been really unlucky to get a ban from less than two hours of run time. I did lose one account today as well, I had been running it over the past week but that account I lost was my guinea pig and I kept testing various features until it was ready for the beta push, my other accounts using the repo version survived though. I started tracking data when I released this thread.
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