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  2. Script now features: - GUI Saving / Loading. - New Paint!
  3. coulstee

    |w| Constructor [REWRITTEN 2.0] [ABC2 L10]

    Bought this script last night. Had this same problem. Start did nothing and sometimes wouldn't put the green box around the detected build object. I am starting from level 1 and never done construction before so no idea what im doing but i got it working. 1. I deleted the .tribot folder in userdata/roaming 2. You have to manually build the "first" object you are trying to bot and then start the bot while its building. Refer to W's gif in the OP instructions. 3. Make sure you have the correct inventory as per instructions in OP. I've only got the planks, nails, saw and hammer and it runs to the bank no worries. 4. Level 20 in 10 minutes living the dream cheers m8
  4. Einstein

    Einstein's Woodcutter

    And here comes the first update of the script. As I've written in the OP, I am currently collecting real human playing data in an attempt to make this script behave in a human like way and thus avoiding Jagex's detection. This is a work in progress. Today's update comes with two utility classes, one that covers all banking interactions and one that handles some inventory actions, such as shift-dropping. Einstein's Woodcutter will now place the axes at the top of the inventory, just like a real human would. Most players are doing this to drop the logs more easily (without having to skip an inventory slot because the axe is right in the middle of the inventory), or just for aesthetic purposes. I've written an algorithm that emulates a real human's clicking patters. Doing this was necessary because I couldn't find any way to drag and drop items at those specific points using TRiBot's built in point selection algorithm (which is automatically used when the bot clicks an inventory item, game object etc.). The inventory slots center points are calculated dynamically based on a static anchor point, so this feature is guaranteed to work in re-sizable mode as well. Here is the output of the algorithm, drawn on the inventory items (the red spots represent points chosen for dragging and dropping items): And here is the item re-arranging in action: Notes about the current release: This script has just been released and despite the fact that I've spent an absurd amount of time debugging and polishing this script, it's extremely likely that you will encounter bugs while running it. Please report them on this thread so I can solve the problems in a timely manner. Thanks!
  5. YoHoJo

    Bought 2 VIP-E

    I don't think we typically offer refunds for this. Maybe @Todd or @Usa can make an exception. You can check remaining days at bottom of page here: https://tribot.org/repository/user_panel/vip/
  6. Jachin

    [ABCL10] nBarrows

    Euhm, Melee/Mage: Full void + D Boots + D defender + Amulet of Fury/Glory + Aby whip/Trident Range: Black D'hide + Rune Crossbow + Ava's accumulator Idk if this is good even, this is just what I'm using. You don't need much def since you're using prayer, (only for getting the KC %) n_n
  7. Morphin910

    Bought 2 VIP-E

    So, I wasn't sure if my VIP-E was on or the payment didn't go through. I accidentally bought another VIP-E (on top of the one I just bought now) and was wondering if they will/could refound that VIP-E 8 credits back, so that I can use the credits on a different script.
  8. Today
  9. Netami

    [ABCL10] nBarrows

    Should be fixed now, thanks
  10. Apologies, I meant to set it to 6.99 for the two week auth and I've adjusted back accordingly. Thanks! @auryzas242
  11. Tired of having to purchase and sell ALL of the items you get from your favorite boss monster in Old-school? Well, look no further because today I present to you the solution. Purchase/Trial the script: https://tribot.org/repository/script/id/2774 Features: Purchase any amount of any item for any price in game missing from your bank Sell ALL amounts of any item for any price in your bank Decant any potion in your bank Recharge your Trident of the Swamp Recharge your blowpipe GUI:
  12. TRiLeZ

    [NEW] [Ranged] ftwChinner [flawless] [intelligent] [GUI]

    @NewBotterFTW Please update this script.
  13. TRiLeZ

    Cooking script

    Try multiple things: Check if the log is still in the inventory Check if there's a fire on the current tile Check if we've moved tiles since first attempting to light the fire Check for the level up interface Check for XP increases Check for system messages, such as the one stating you cannot light a fire at the current tile A combination of those checks would probably be best. Edit: Oops, I thought you were asking about firemaking. For cooking, I'd say about the same as above, but for fish instead of logs. And keep track of the tile at which the fire is on to detect when we need to find a different fire.
  14. @eastvankanz @Balsamic @Lemonzest @Hooch77 Updating the script in a few minutes, I will keep everyone posted!
  15. Karkki Markku

    [ABCL10] nBarrows

    Script stops after recharging trident. Any idea? java.lang.NullPointerException at scripts.barrows_rewrite.s.c.j(Bank.java:206) at scripts.barrows_rewrite.s.c.j(Bank.java:75) at scripts.barrows_rewrite.Barrows.run(Barrows.java:105) at java.lang.Thread.run(Unknown Source) Script Ended: nBarrows.
  16. Is the world hopper not working? I used the script at red sally's and the place is very popular so after a break someone took my world but for some reason the script doesn't world hop? Instead it tried to crash other people by setting up traps. My settings were: hop if player is seen, then I choose the option switch world, so I believe that is correct.
  17. Nothing has changed in several weeks. The functionality should still be the same. Restart tribot.
  18. HeyImJamie

    Cooking script

    I personally use a while loop that will break if we've stopped animating for more than x seconds, then within this loop I can add things such as, break conditions (e.g. not having any cookable items left), and ABC2 idle actions
  19. @Mute script was working fine yesterday. It walks off to re-agro but does not walk back to AFK spot. It keeps walking and walking even further away north. This is at East sand crabs. Please fix walking
  20. Naton

    Cooking script

    Theres a couple ways to do it. You could check if you are continuously animating although it won't end the instant you are done cooking because it will check to see if you animate again. public static boolean isAnimating() { return Player.getAnimation() != -1; } public static boolean continuouslyAnimating() { return NTiming.waitCondition(AnimationUtil::isAnimating, 1400, 2200); } Otherwise you could check all of the conditions where you would want to stop. Such as if there is a fire in the same direction your player is facing, if you do not have a level up message, if you still have raw food to cook, etc
  21. pureleaf

    Cooking script

    Ive been having trouble trying to figure out the best way to do this. When cooking on a fire the players animation with sometimes ticks back to -1. Im having trouble determining when the player has actually stopped animating(fired died) or when im still actually cooking but the animation ticked to -1. Any ideas?
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