Wintertodt by Polymorphic
Non-functional requirements met:
- Simplicity
- Efficiency
- Usability
Functional requirements met:
- G.E Restocking
- Newly designed built-in break manager, with a mathematical approach
- Signature player specific preferences for timed actions (eating, fletching, hovering, special attack, etc)
- Loot tracking
- Smart hovering (brazier, food, knife, xp, etc)
- Smart side switching (east and west)
- Smart idling at lobby safe zone
- Fast traveling (games necklace and varrock tabs)
- Simple and helpful UI/UX
- Easy client arguments
- Saving and loading script settings using json serialization/deserialization